The Thing 2 RPG – v2.6 Private Test Build

Hi everyone, we are coming close to finishing up work on The Thing 2 RPGs v2.6 update. While work is nearing completion the game could still use some more time to be tested and balanced before a public release. Unfortunately this means I will be delaying the Public release of the v2.6 build of the game until further notice.

However I am interested in feedback and help testing/balancing the game so despite it not being 100% complete yet I will be rolling out a Private Test Build of the game which will be available to members of my discord server later this evening. If you are interested in helping with this you can join my discord server (here) for more information.

For those of you interested, you can read a full list of the current patch notes here.

This delay will help to polish the game up as much as possible before full release so I hope everyone will understand the reasons for running the test build and I look forward to working with the community through Discord to improve the game and make it the best that it can be.



The Thing 2 RPG – v2.6 Progress

Hello everyone, how’s it going? I’m back from Vietnam now and I’ve been working on the game a lot more since I’ve come back and made some good progress.

I finally finished the “Away Team” mechanic for Story Mode. It took me a lot longer than I originally hoped and I had to divert from some of my planned features a little but in the end I got there. What this mechanic lets you do is send out a squad who go on a mini raid of sorts to one of ten generic locations (that will be reused, I added 10 for variety). Once they arrive at their destination you can switch to control of them and carry out their mission. This mechanic will allow you to spread training out among more party members and allow you to snag some extra loot but it’s not without it’s risks of course and you can actually loose the squad if all it’s members perish (along with any gear/items you gave them). I’m currently testing this alongside other new content to make sure it works.

Once I have tested the new content to make sure it’s stable I’ll be doing a run of the entire game on the hardest settings to balance difficulty and to make sure I stamp out any bugs. If anyone notices any issues with the game please let me know, even if I’ve already addressed them I’d like to double check them. I’ll also be posting the Change Notes soon so you can see a full list of all the features and changes I’ve made since v2.5.3 so look forward to that (there’s a lot of small stuff).

Outside of my own efforts Arteaga is hard at work on little tasks here and there for me. I’ve cut a lot of the planned art overhauls due to budget and time but I’m trying to get him to do as much as possible before release. He is currently providing new CHIBI Sprites for the game and has just completed new sprites for the Gen Inc Agents and along with new sprites for the custom character creation. Sometime back I decided to overhaul the Custom Character skins and removed a lot of the old ones and will be replacing/changing most of the unlock-able skins.

Here are the new “Male” and “Female” options for the Character Creator.

Finally, Release Date. I have Arteaga until the end of April so hopefully the bits he has left to do will be finished by then. During that time I will continue to test and balance the game as mentioned above. If everything goes to plan (which it usually doesn’t) I hope to release the game in May 2019.

Hopefully this is good news for all as there isn’t long left to go. I’ll write a blog post at the end of the month so see you then.


The Thing 2 RPG – v2.6 Release Delay

This probably isn’t good news for most of you but we won’t be able to get the v2.6 update out in 2018. The main reason for this is we are doing a big overhaul with a lot of the art assets in game with the most time consuming ones being the character sprites and the “tiles” (the graphics used to make up the areas in-game). I will say that I never promised a 2018 release but I was aiming for that window but it’s looking like Spring 2019 at this point based on the amount of work Arteaga has left to do for me.

On the plus side the game will look a lot better and I’m aiming for more cohesion between everything in the game. Below is a sample of what you can expect from the new character sprites, you have Natalie (from The Thing 2 RPG) compared to Logan (Our Test Dummy from PW who has been scaled down to match the older engine). The characters proportions will look more realistic and will also be getting face portraits to match. In addition we are increasing the frames of animation, before everyone had 3 frames but now they will have 9 frames making the movement look more fluid than before.

RIP Chibi Style

I hope everyone will understand and I apologize in advance, since we started developing PW I’ve looked back a lot on The Thing 2 RPG and thought it could be so much better. Spending the time to improve the assets now also makes it easier later on if we get the chance to port The Thing 2 RPG to the RPG Maker MV engine as a sort of remaster (although don’t hold your breath on this).

The Thing 2 RPG – Nova & Huan

We have one final enemy to add to the game, this time I’d like to introduce Nova, a Gen Inc Spectre and Huan her great white wolf companion. They appear in Story Mode as part of an optional encounter (not tracked by the quest log).

In this scenario a former Gen Inc Scientist is on the run from his employer, with him he carries a unique serum which can apparently immunize someone from infection. However he is being tracked by Nova, a deadly Spectre who uses a Sniper Rifle at range and her pet great wolf Huan at close range.

The fight against Nova & Huan is the most complicated fight I’ve made in the game and has several stages to the fight as well as different outcomes.
The fight has 3 main outcomes but there are multiple ways to get some of them and there are 8 distinct enemy graphics used to make up the fight. It’s a little difficult to write about it without spoiling it but lets just say that someThing is a miss.

If you can save the scientist you will get a new party member as well as a possible cure for infection. Based on the outcome of the fight you may also  gain a new ally or face a dangerous foe…

The Gen Inc Agents *Update*

With the addition of the Gen Inc Agents to the games Story Mode we have made sure to give them some decent loot as well as each agent having one piece of unique gear only obtainable from defeating them. If you keep their gear til the end of Story Mode you will be able to save it to your file for NewGame+ Story Mode runs where you can recover it from the Field Base.

Whats Next?

I’m working on the “Away Team” mechanic for Story Mode still and after completing this I will start playtesting the game while Arteaga finishes up artwork. If I have time I will stream some of my playtest on twitch.


The Thing 2 RPG – Remaining Agents

Here are the rest of the enemy Gen Inc agent previews from The Thing 2 RPG’s v2.6 update.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Hazmat Squad Leader known as Kemuri. She isn’t shy about hiding her identity but don’t let this fool you as she seems to carry some sort of gas that sends victims into a panic despite wearing protective equipment.

Captain, we have identified another Gen Inc agent in the field known as Nano. He is unusually large and seems to be part of Gen Inc’s secret Spectre Unit. Intel suggests he is able to mass heal his allies but we have been unable to confirm how this is possible. You may struggle to take him down without anti-armor measures.

We’ve also managed to gather some last minute intel on another Gen Inc Operative known as Frost who seems to be disguised as a US Arctic Marine. We are not sure how it is possible but along with using freezing grenades she is able to freeze enemies with her special bow. You should be cautious when dealing with any of these Gen Inc Agents in the field but taking them out may yield some useful rewards.

Also General Carruthers has received his own sprite and is more distinguished in his fight instead of just using the US Captain model.Lastly I’d like to mention one final enemy we are working on. Another Optional boss fight is going to be added to Story Mode which includes multiple variations and outcomes in the fight. It revolves around saving a Scientist with a drug that can apparently immunize someone from infection, he is being chased by a Gen Inc Assassin and her canine companion but someThing ain’t quite right… “It’s weird and pissed off whatever it is.”


The Thing 2 RPG – “Chanka” & “Eliza” + Misc.

Here are some enemy previews from The Thing 2 RPG’s v2.6 update along with some more updated screenshots of the new icons in place.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Mercenary named Chanka. Reports suggest he is heavily armored and lugs around a heavy turret which can unload some serious firepower. Rumors indicate that he is also affiliated with Russian Mercenaries so you should be be cautious when engaging him.

Captain, we have identified another Gen Inc agent in the field known as Eliza. Eliza isn’t subtle about disguise and seems to have other Gen Inc units under her command. Intel indicates she uses squad tactics and an under barrel grenade launcher to takedown her foes. You should be prepared for a bloody fight when encountering her.

Mirage has received some slight changes worth noting. Her proportions have been tweaked a little and her formation changed. In addition I have randomized the fight so that the real version of her can appear in any of the 5 places so you can never really predict where she is now.

Finally I’d like to show off some more of the icons that Arteaga worked so hard on. Below are some screenshots showcasing passive skills, traits, states and action skills. To keep things simple we’ve used a green box to represent positive effects, a red box to represent negative effects and a purple box to represent mixed (both positive and negative) effects. There are some other color boxes used in game but they are just cosmetic and don’t represent anything in particular but are distinguished not to be within the green, red and purple categories. Special abilities and Action skills have had a nice comic book splash effect added behind their icons to also distinguish them a little.

The Thing 2 RPG – “Mirage”

Here is an enemy preview from The Thing 2 RPG’s v2.6 update, please note that we are redoing character sprites later on which is why there is a big checker box visible in one scene.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Spectre named Mirage. Reports suggest she uses smoke and mirror tactics to confuse her targets before landing the killing blow. She is swift and deadly and is not to be underestimated. We also have intel to suggest other Gen Inc affiliated agents are actively looking for you in the area so stay tuned for more info as it comes in.




The Thing 2 RPG v2.6 Equip & Icons Preview

Here is a small preview from The Thing 2 RPG’s v2.6 update.

As you can see below all the icons in the game are being made new, from scratch by Arteaga. Most of the icons have been remade, we only have a few more batches to go. In addition to this the Equip screen has seen an overhaul. The equip slots have been expanded and some categories have been split, allowing for more items to be equipped. Head has been split into Head and Face slots,  Accessories has been split into Back and Trinket slots and a character can now equip 2 Trinkets at a time. Alongside this weapon attachments have been expanded from 3 slots to 5 slots and a whole bunch of new/extra attachments added into the game loot tables to collect.

The Thing v2.4 Release

We’re finally here now Captain! The long overdue v2 expansion of the game is ready; free for you all to enjoy. I’ve attached some system spec guidelines and some other key notes I think people should read before downloading the game.


This ‘Traditional Style’ Sci-Fi RPG is a “Non-Profit” Fan Made game based on the events after the 1982 movie “The Thing” created by John Carpenter. It is in no way endorsed by John Carpenter or Universal Studios and shares likeness only in name. In my eyes it is the same as drawing a picture of a popular character and posting it online for all to see. I funded this game with my own money and I do not generate any revenue from ModDB or the ads displayed on my website (which I also pay for). If there are grounds for an issue with copyright then I am willing to take responsibility for that and make the appropriate changes where needed to resolve the issue. The Majority of the content (music, artwork, code) in the game is either licensed for use, originally created or credit is given where due for work used in ‘Free’ projects.

Now that’s out of the way I just want to say that I hope you enjoy the game and any constructive feedback or general comments you can give me would be great. I think that this tested my mettle at times but I’m happy with the final product. YouTube user Sadonrii who did a let’s play of my game before has kindly agreed to play more of the game; you can see that below if you are unsure of what to expect. (Spoiler Warnings)

System Specs

Since the v1 there have been massive improvements to overall performance. I believe the game will run on a wide range of Windows Computers now and the v2 tanks far less in comparison to the v1. Below are the recommended specs based on those provided by the RPG Maker Team. (Official Specs)

OS: Windows XP or later
CPU: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Storage: 400mb

You can delete your old v1 copies as the v2.4 is treated as a new game. Please note that previous saves will not work with the v2.4.


Mediafire Link:

ModDB Link:

Good luck Captain, we’re counting on you…

Thing 2 RPG November Update #2

Hello Captain, It’s been a busy week and even the release of Fallout 4 hasn’t hindered me! (Well not that much…)

In the last week I have been adding new graphics to the game, little extra touches like a pool table, new corpses and little extra bits like that. Jose has been busy handing work into me and we are close to the end now. We even put some time into a secret mini-game in the game which I’m sure you’ll find fun.

As promised I did make a video although It took me a few attempts as I didn’t really know what to show off, I didn’t want to spoil too much and I’ve already talked about v2 features as it is. Below is the video tease for Prequel Mode, View it on YouTube and read the description to find the voice actors credited.

I’ll post a recap of the v2 features as we get closer to the end. As for release November looks unlikely but I’m trying to get stuff done. My main concerns are with work contributed by others but sometimes people are busy I get that. I’ll keep you posted but I hope you don’t mind a December release, I want to release the v2 update/expansion as intended not half-done.

Work Left To Do / In Progress:

Voice Acting; when a developer is lazy and skips voice acting in favour of text there is good reason. It requires a whole extra scope of balancing, quality control and management that is purely cosmetic and while enhances the experience logically doesn’t add anything gameplay wise. There is 1 character left to record and 6 left to edit & get retakes. I started VA casting in August but wish I had started sooner as it has taken more time than expected. It’s not fair on the other voice actors if I release v2’s Prequel Mode half-voiced.

Macready’s Story; There are 3 parts to making this, the first (in progress, nearly done) is the sprite tiles and graphics. Jose has created most of what I need now and once that is all setup we can move to part 2.

Part 2 involves me putting the content in game. The plan is that you find Macready in Story Mode and he tells you about US Outpost #31 THEN he tells you about what happened after. I’ve got it planned so you take control of Macready and experience a choose your own adventure short story as told through his eyes. The multi choice elements will affect the outcome of his story and what happens afterwards. In the transition back to Story Mode he will set you a few tasks (general rpg quest stuff) and you will help him resolve any unfinished business at US Outpost #31.

Finally Part 3 is the “Art Assets” or Artistic Cut-scenes that are used to display parts of the story that are too difficult to sprite or more impressive in art format. Theres around 30 of these and they will take Jose some time to finish so during Part 2 I can leave “placeholders” where the art will go making it easy to drop them in once completed.

Simply put the only work on my end involves creating MacReadys content in game (2 weeks tops, its already written/planned out) and testing Prequel Mode with full audio (To iron out any issues or bad audio, 1 week). Outside of that I have nothing to do but play some more fallout…

As a side note the game is a lot more difficult now, general life expectancy of the average NPC has fallen significantly.

You’re welcome!