April 2021 Blog Update

It’s been more than a year since my last post, I must apologize but Covid-19 has impacted my lifestyle. Fortunately lockdown in the UK is starting to ease and I have time to pick up where I left off once again.

Life Stuff

Getting personal business out of the way first, I’ve been working a lot through the pandemic. I am considered a “key worker” in the UK (though I’m not paid like one) and I have been working very hard and all the hours I can while most people have been housebound. Speaking of Housebound my Wife has been stuck at home for the best part of the year which has impacted me quite a bit. I don’t think I was prepared for a lot of the changes marriage has on your life, especially coming home and shes had nothing to do all day so wants all my attention. Things in my marriage have been up and down the last year and its been hard getting across the fact that I need to have time to myself. She has gone back to work as of the 12th April 2021 and I have taken the week of work to relax and pick my life backup while I have some free time.

The only thing that has kept me sane and something I really got into during the lockdown was Dungeons & Dragons 5th Edition. This has taken up what little freetime I’ve had but I’ve enjoyed the social interactions outside of work. I DM and am currently managing two campaigns. It’s been a lot of fun and I adore my group.

I was in a podcast with my good friend Sadonrii rambling about video games if you’re interested checking that out.

The Thing 2 RPG (v3.0 Update)

Well what a bit of a fuck up this update has been. It’s dragged on and had a lot of setbacks but I’ve started sifting through my notes to pick things up again. The state of the game is currently a bit of a mess, I had a big setback when I implemented a script that I had to later remove. I’m debating rebuilding the game but I think it’d just take too long at this point though there are a lot of things I need to change so both methods are just as long.

Currently the patch notes are all over the place and I’ve been trying features out here and there. I’ve definitely learned a lot since I started back in 2011 and there’s a lot I’d like to do differently I think. After gutting former systems from the last test build I added a bunch of weapons, skills and fixes to the game but I’ve still got a lot to do as well as potential planned content that I’m not sure if I’ll achieve yet.

I currently have plans for additional side quests, another game mode and additional voice acting though I’m unsure if this will come to pass yet as I have stuff to tackle in the game as is and Jose can only do so much as he’s also quite busy with things in his personal life.

I’ll try and keep the blog more updated (it might not be monthly) and let you all know what direction I go in. I’ve also been asked about monetization a bunch of times and I’ll say that Kick starter, Patron and Steam/Retail probably are not the best ways to go for me. I do accept donations but I think for the games final release I’ll use the “pay what you want” method so it will be free essentially.

Thing Team: Richard2410Arteaga

Don’t forget you can join our Discord server and message us directly and play earlier test builds of the game here:

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That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month or so to keep them readable. Thanks for reading this and playing my game(s) over the years :)



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