The Thing 2 RPG – Remaining Agents

Here are the rest of the enemy Gen Inc agent previews from The Thing 2 RPG’s v2.6 update.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Hazmat Squad Leader known as Kemuri. She isn’t shy about hiding her identity but don’t let this fool you as she seems to carry some sort of gas that sends victims into a panic despite wearing protective equipment.

Captain, we have identified another Gen Inc agent in the field known as Nano. He is unusually large and seems to be part of Gen Inc’s secret Spectre Unit. Intel suggests he is able to mass heal his allies but we have been unable to confirm how this is possible. You may struggle to take him down without anti-armor measures.

We’ve also managed to gather some last minute intel on another Gen Inc Operative known as Frost who seems to be disguised as a US Arctic Marine. We are not sure how it is possible but along with using freezing grenades she is able to freeze enemies with her special bow. You should be cautious when dealing with any of these Gen Inc Agents in the field but taking them out may yield some useful rewards.

Also General Carruthers has received his own sprite and is more distinguished in his fight instead of just using the US Captain model.Lastly I’d like to mention one final enemy we are working on. Another Optional boss fight is going to be added to Story Mode which includes multiple variations and outcomes in the fight. It revolves around saving a Scientist with a drug that can apparently immunize someone from infection, he is being chased by a Gen Inc Assassin and her canine companion but someThing ain’t quite right… “It’s weird and pissed off whatever it is.”

 

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The Thing 2 RPG – “Chanka” & “Eliza” + Misc.

Here are some enemy previews from The Thing 2 RPG’s v2.6 update along with some more updated screenshots of the new icons in place.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Mercenary named Chanka. Reports suggest he is heavily armored and lugs around a heavy turret which can unload some serious firepower. Rumors indicate that he is also affiliated with Russian Mercenaries so you should be be cautious when engaging him.

Captain, we have identified another Gen Inc agent in the field known as Eliza. Eliza isn’t subtle about disguise and seems to have other Gen Inc units under her command. Intel indicates she uses squad tactics and an under barrel grenade launcher to takedown her foes. You should be prepared for a bloody fight when encountering her.

Mirage has received some slight changes worth noting. Her proportions have been tweaked a little and her formation changed. In addition I have randomized the fight so that the real version of her can appear in any of the 5 places so you can never really predict where she is now.

Finally I’d like to show off some more of the icons that Arteaga worked so hard on. Below are some screenshots showcasing passive skills, traits, states and action skills. To keep things simple we’ve used a green box to represent positive effects, a red box to represent negative effects and a purple box to represent mixed (both positive and negative) effects. There are some other color boxes used in game but they are just cosmetic and don’t represent anything in particular but are distinguished not to be within the green, red and purple categories. Special abilities and Action skills have had a nice comic book splash effect added behind their icons to also distinguish them a little.

The Thing 2 RPG – “Mirage”

Here is an enemy preview from The Thing 2 RPG’s v2.6 update, please note that we are redoing character sprites later on which is why there is a big checker box visible in one scene.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Spectre named Mirage. Reports suggest she uses smoke and mirror tactics to confuse her targets before landing the killing blow. She is swift and deadly and is not to be underestimated. We also have intel to suggest other Gen Inc affiliated agents are actively looking for you in the area so stay tuned for more info as it comes in.

 

 

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The Thing 2 RPG v2.6 Equip & Icons Preview

Here is a small preview from The Thing 2 RPG’s v2.6 update.

As you can see below all the icons in the game are being made new, from scratch by Arteaga. Most of the icons have been remade, we only have a few more batches to go. In addition to this the Equip screen has seen an overhaul. The equip slots have been expanded and some categories have been split, allowing for more items to be equipped. Head has been split into Head and Face slots,  Accessories has been split into Back and Trinket slots and a character can now equip 2 Trinkets at a time. Alongside this weapon attachments have been expanded from 3 slots to 5 slots and a whole bunch of new/extra attachments added into the game loot tables to collect.

The Thing 2 RPG v2.5.3

Here is an update for the game, It fixes some outstanding issues, adds new features and puts more of a focus on survival.

Disclaimer

This ‘Traditional Style’ Sci-Fi RPG is a “Non-Profit” Fan Made game based on the events after the 1982 movie “The Thing” created by John Carpenter. It is in no way endorsed by John Carpenter or Universal Studios and shares likeness only in name. In my eyes it is the same as drawing a picture of a popular character and posting it online for all to see. I funded this game with my own money and I do not generate any revenue from ModDB or the ads displayed on my website (which I also pay for). If there are grounds for an issue with copyright then I am willing to take responsibility for that and make the appropriate changes where needed to resolve the issue. The Majority of the content (music, artwork, code) in the game is either licensed for use, originally created or credit is given where due for work used in ‘Free’ projects.

System Specs

Since the v1 there have been massive improvements to overall performance. I believe the game will run on a wide range of Windows Computers now and the v2 tanks far less in comparison to the v1. Below are the recommended specs based on those provided by the RPG Maker Team. (Official Specs)

OS: Windows XP or later
CPU: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM: 512MB RAM
Storage: 400mb

Please note that previous version(s) saves may not work with the v2.5 Builds.

Credits

See Here for the Credits.

Whats New?

v2.5.3 Changes:
MacReady’s Story wasn’t triggering (is now fixed)
Beating Marathon Mode on Normal to Unlock Cheats Crashed the game due to a missing sound file (replaced file)
Fixed a bug with Roberts Sidequest and not being able to enter the Weapons Research Ruins
Starvation mechanic in story mode is able to toggle itself off somehow, have hopefully prevented this
Added a Crafting Staton and some scrap metal to the Bridge of the Ship in Prequel Mode / Natalies Story
Added 2 Extra Torches to Prequel Mode that can be found in the B2 Area to make it more useful
Changed the way the Scientists Entity Journal works, now it will only log enemies encountered
Reduced most 3% SP Regen Items/Skills to 2% to make items more valuable and medics less OP
Grenades now have 100% hit chance instead of 85% (enemies too), can still be evaded/dodged but will no longer miss
Most classes now start with Crouch & Cover abilities
Lowered the Health Curves for all classes but all classes start @ 100 HP (without perks)
Increased the SP Curves for some classes to give them more chance to use skills
Lowered the Amount of HP Healed by the Medics First Aid skills, to encourage less reliance on them
Lowered the Amount healed by the “Tend Wounded” skill as its too easy to rely on it
Trust and Fear effects last a lot longer than before, making it more important to deal with them
Soldier, Sniper & Scout now have a new ability called “Action Ready”
When used they will get +1 Action and +50% Agility for 2 turns
Energy Drinks have a 50% chance to increase the users Agility by 50% and Evasion by 5% on use
Bloodpacks are now a “Key Item” and no longer restore 30hp on use (your not vampires :P)
Changed the Healing Values, Supply Costs and status removal chances of all the medical items
Too much Food or Meds can make a character Sick, this reduces Healing recieved by 50% and SP Regen by -8%
Too much alcohol can make a character Drunk, this increases DEF & LUK by 50% but reduces AGI & INT by 50%
Throw-Items removed from the game (prevents exploit)
Fixed one of the Trinket/Treasure Clues descriptions to be more specific

v2.5.3 Promo “Natalie’s Journey”

I made a promo for the new release as I noticed the trailer was pretty old. Hope you enjoy it.

v2.5.3 Live Stream

Sadonrii (or myself) will be streaming the game on Wednesday 24th May 2017 @ 14:00pm PST (subject to change). You can find Sadonrii on Twitch here or my channel here. Feel free to join the chat.

Download Links

Mediafire:

http://www.mediafire.com/file/dwyl4j982ncez42/The+Thing+2+RPG+%5Bv2.5.3%5D.exe

ModDB:

http://www.moddb.com/games/the-thing-2/downloads/the-thing-2-rpg-v253

Thank you all for your support over the years. Please enjoy the game. If there is any feedback or bug reports please post them on this article or in the forums as I am more likely to see them and respond that way. On my website is an unlockables guide but if you get stuck or need help feel free to ask. You can also check Sadonrii’s channel for YouTube playthroughs of the game if you are stuck.

Also I have uploaded this save file that unlocks all the cheats for you straight from the start if you want to mess around in the game. (compatible with v2.5.3 release)

Good luck, Captain(s).

The Thing 2 RPG v2.5.2

Here is an update for the game, It’s just a bunch of fixes.

Disclaimer

This ‘Traditional Style’ Sci-Fi RPG is a “Non-Profit” Fan Made game based on the events after the 1982 movie “The Thing” created by John Carpenter. It is in no way endorsed by John Carpenter or Universal Studios and shares likeness only in name. In my eyes it is the same as drawing a picture of a popular character and posting it online for all to see. I funded this game with my own money and I do not generate any revenue from ModDB or the ads displayed on my website (which I also pay for). If there are grounds for an issue with copyright then I am willing to take responsibility for that and make the appropriate changes where needed to resolve the issue. The Majority of the content (music, artwork, code) in the game is either licensed for use, originally created or credit is given where due for work used in ‘Free’ projects.

System Specs

Since the v1 there have been massive improvements to overall performance. I believe the game will run on a wide range of Windows Computers now and the v2 tanks far less in comparison to the v1. Below are the recommended specs based on those provided by the RPG Maker Team. (Official Specs)

OS: Windows XP or later
CPU: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM: 512MB RAM
Storage: 400mb

Please note that previous version(s) saves may not work with the v2.5 Build.

Credits

See Here for the Credits.

Whats New?

v2.5.2 Changes:
Fixed a passability setting with stairwell rails
Fixed “Japanese Outpost” level in survival mode (floor 13) there was some missing drops
Fixed “Ship Bridge” Level in survival mode (floor 14) there was some missing crates
Added Extra Save Points during the Puzzle Section in Pierce’s Story
Fixed a Graphical Glitch in Thing Mode
Aim Assist & Fear Effect Application in battle fixed
Fixed an exploit where you could obtain “Dog Attack” as a weapon
Fixed the Animation for Bonesaw skill
Fixed some wrong text for other skills such as Fearless Aura being called as Rally in battle
Fixed an oversight where certain characters from Prequel Mode who “burstout” still remain in the F3 Area
Fixed the issue where the Prequel Mode Timer still appears when you start a NewGame+
Fixed an enemy soldier using Avery’s face in Original Mode
Reduced Crate Enemy Spawn Chance; is now a 1 in 10 chance of Enemy_Crate
Edited (lowered) Infection Rates to Balance increased enemy strength;
-Small Things (around 2% chance)
-Medium Things (around 4% chance)
-Large Things (around 6% chance)
Fixed an issue on Roberts Sidequest where you couldn’t access the Research Ruins
Fixed issue of Starvation always turning itself off and not working properly in Story Mode
Adjusted Difficulty settings;
-Easy Enemies are now at 40% Strength (down from 60%)
-Normal Enemies are now at 80% Strength (down from 90%)
-Swedish Enemies remain at 120% Strength
Updated Difficulty descriptions to help players decide
Added a warning about Swedish mode being difficult; please stop complaining about it

Links

Mediafire:

http://www.mediafire.com/file/w05f733u325n1h0/The+Thing+2+RPG+%5Bv2.5.2%5D.exe

ModDB:

http://www.moddb.com/games/the-thing-2/downloads/the-thing-2-rpg-v252

Thank you all for your support over the years. Please enjoy the game. If there is any feedback or bug reports please post them on this article or in the forums as I am more likely to see them and respond that way. On my website is an unlockables guide but if you get stuck or need help feel free to ask. You can also check Sadonrii’s channel for YouTube playthroughs of the game if you are stuck.

Also I have uploaded this save file that unlocks all the cheats for you straight from the start if you want to mess around in the game. (compatible with v2.5.2 release)

Good luck, Captain(s).

The Thing 2 RPG v2.5.1

Here it is, the v2.5.1 update.

Disclaimer

This ‘Traditional Style’ Sci-Fi RPG is a “Non-Profit” Fan Made game based on the events after the 1982 movie “The Thing” created by John Carpenter. It is in no way endorsed by John Carpenter or Universal Studios and shares likeness only in name. In my eyes it is the same as drawing a picture of a popular character and posting it online for all to see. I funded this game with my own money and I do not generate any revenue from ModDB or the ads displayed on my website (which I also pay for). If there are grounds for an issue with copyright then I am willing to take responsibility for that and make the appropriate changes where needed to resolve the issue. The Majority of the content (music, artwork, code) in the game is either licensed for use, originally created or credit is given where due for work used in ‘Free’ projects.

System Specs

Since the v1 there have been massive improvements to overall performance. I believe the game will run on a wide range of Windows Computers now and the v2 tanks far less in comparison to the v1. Below are the recommended specs based on those provided by the RPG Maker Team. (Official Specs)

OS: Windows XP or later
CPU: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM: 512MB RAM
Storage: 400mb

Please note that previous version(s) saves may not work with the v2.5 Build.

Credits

See Here for the Credits.

Whats New?

v2.5.1 Changes:
Fixed an exploit in Prequel Modes Final Battle
Difficulties are now easier than before; This was in response to the game being “too Hard” on Swedish difficulty
Added “Aim Assist” Game Modifier that makes the game easier for you by giving all your NPC’s +15% HIT chance (Aim Assist can be toggled on or off when starting a game mode)
If you copy your v2.5 saves to the v2.5.1 Folder you should be able to load them, Of course you can only toggle aim assist when starting a new game mode but difficulty effects should be retroactive.

You can the v2.5 Main changelog here.

Links

Mediafire:

http://www.mediafire.com/download/9r25niw449anml3/The+Thing+2+RPG+%5Bv2.5.1%5D.exe

ModDB:

http://www.moddb.com/games/the-thing-2/downloads/the-thing-2-rpg-v251

Thank you all for your support over the years. Please enjoy the game. If there is any feedback or bug reports please post them on this article or in the forums as I am more likely to see them and respond that way. I will be working on a walkthrough for the game on my website but the unlockables guide is already live. You can also check Sadonrii’s channel for playthroughs of the game if you are stuck.

Good luck, Captain(s).

The Thing 2 RPG v2.5

Here it is, the v2.5 update.

Disclaimer

This ‘Traditional Style’ Sci-Fi RPG is a “Non-Profit” Fan Made game based on the events after the 1982 movie “The Thing” created by John Carpenter. It is in no way endorsed by John Carpenter or Universal Studios and shares likeness only in name. In my eyes it is the same as drawing a picture of a popular character and posting it online for all to see. I funded this game with my own money and I do not generate any revenue from ModDB or the ads displayed on my website (which I also pay for). If there are grounds for an issue with copyright then I am willing to take responsibility for that and make the appropriate changes where needed to resolve the issue. The Majority of the content (music, artwork, code) in the game is either licensed for use, originally created or credit is given where due for work used in ‘Free’ projects.

System Specs

Since the v1 there have been massive improvements to overall performance. I believe the game will run on a wide range of Windows Computers now and the v2 tanks far less in comparison to the v1. Below are the recommended specs based on those provided by the RPG Maker Team. (Official Specs)

OS: Windows XP or later
CPU: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
RAM: 512MB RAM
Storage: 400mb

Please note that previous saves may not work with the v2.5 Build.

Credits

See Here for the Credits.

Whats New?

Lots of Fixes.
Some Game Balancing.
New Skills, Status Effects, Weapons, Items and attachments.
Additional Voice Acting.
Additional Enemies, Content and Characters for Prequel Mode.
New Enemies and additional bonus scene added for Story Mode.

You can find the full changelog here.

Links

Mediafire:

http://www.mediafire.com/download/nzklyu37ffuc3b8/The_Thing_2_RPG_%5Bv2.5%5D.exe

ModDB:

http://www.moddb.com/games/the-thing-2/downloads/the-thing-2-rpg-v25

Thank you all for your support over the years. Please enjoy the game. If there is any feedback or bug reports please post them on this article as I am more likely to see them and respond that way. I will be working on a walkthrough for the game on my website but the unlockables guide is already live. You can also check Sadonrii’s channel for playthroughs of the game if you are stuck.

Good luck, Captain(s).

The Thing 2 RPG v2.5 Update #3

Captain; Here’s the brief on some changes and new features to the game & v2.5 release info.

v2.5 Changes

General Fixes

Fixed Bashford not Appearing in Thing Mode Scene
Disabled Starvation in Prequel Mode “Bridge” Area (Both Safe & Assault Variants)
Added a Save Station to Prequel Mode “Male Wash Room” Area
Fixed Prequel Mode Crate Drops so when “SMG” is rolled it will drop HG ammo instead of MG
Improved “Research”, “Survival” and “Scavenger” Skills to give more desirable boosts
Improved “Ghost Stim” and “Recovery Stim” to balance the risk/reward a little
Balanced Spectre and Spectre Elite to be more fair
Changed Jose Radio calls from 7.5 minutes to 10 minutes to spread out events and stop spam
“Walker” Things have been given the ability ‘Rage’ which gives them a chance to go Berserk
Increased Starvation Timer to 18 (easy) 15 (normal) 12 (Swedish) minutes
Infection rates have been increased by +1% for all enemies
Iron Strikes Skill is OP Lowered Chance to Stun from 50 to 20%
Added SP cost for Engineer to use “Petrol Bomb”
40mm Incendiary Rounds were classed as “Explosives” they are now set to “Flame” element
Reduced the Chances of Stun and other ailments for ALL skills; Chances are a lot lower for more risk/reward
STUN status is OP so I have reduced its chance to happen
Added “Skip Intro” for Prequel Mode to skip the long ass cutscene intro for returning players
Crafting Crate added to Facility Survival
Added a Random Trait Gainer to Facility Survival every time you beat 5 floors and return to the hub
Extended some status ailments to last after battles have ended
Flareguns and Melee Weapons should now come with a random mod
Made Starvation/Fever notice less annoying (Now has minor notice instead of text popup)
Fixed Fever happening during main story cutscenes, hopefully this should stop constant fever
Fixed tutorial issue with save stations
Fixed tutorial map with weird background

Mechanics & Gameplay

Added the “Blitz” Skill for SMG’s (Enemy too) Allows x2 multi attack to all enemies on screen
Added the “Ruptured Armor” Status Effect which reduces enemy armor by 30% and increases gun damage on them
Armor Piercing, High Caliber, Slug shells, MARS & AM Ammo all have a chance to “Rupture Armor”
Equipped some enemies with “CS Gas” Grenades which May Stun, Disorient and Blind twice as long and May cause fever
New Enemy: Spectre ODIN added, Orange Spectre that Packs a Spas Shotgun and Grenades
New Enemy: Spectre ASIN added, Black Spectre that Carries a L96A1 Sniper Rifle and Sword
Spectre Variant Added: Spectre (Normal, Blue) with Dual SIG Handguns
Spectre Variant Added: Spectre (Elite, Red) with HK33 Assault Rifle
Spectre Variant Added: Spectre (Elite, Red) with Dual SMG’s
Spectre Variant Added: Spectre (ODIN, Orange) with Magnum & Riot Shield Combo!
Spectre Variant Added: Spectre (ASIN, Black) with SMG and Sword
New Enemy: “Alpha” (Boss) Added, A special Red Spectre as part of the new Prequel Mode subplot.
New Enemy: Seeker, A mutation of the normal spectre. The most common mutation. Basic abilities.
New Enemy: Riler, A mutation of the Elite Spectre. Tough and can “call” more mutants to battle.
New Enemy: Bulwark, A mutation of the ODIN spectre. Strong, Defesnive, Aggressive and rages out.
New Enemy: Ghost, A mutation of the ASIN spectre. Weak but Evasive and Lethal.
New Enemy: Banshee, ?????
Added 10 New NPC’s to Prequel Mode with additional missions and content
Added a new special spectre enemy sub-boss
Added 4 new mutated-thing enemies that appear in Prequel Mode
Dogs have a medical aid skill so they can carry medical aid to allies in battle at an SP cost
Dogs have a Resupply skill so they can carry supplies to allies in battle to restore some SP
New Status: “Tracer Rounds”; A unit with this has a -15% penalty to evade all damage making them easier to hit
Enemies with Assault Rifles or LMG’s now have Tracer Rounds loaded to their weapons
Added “Fear Effect” Difficulty Modifier (Units can be “worse” in the dark, being more prone to fear, slower in combat and overall less accurate)
Gen Inc have now deployed MLNR mobile sentry units to support ground forces (Story Mode Only)
New Enemy: MLNR Urban, This mobile sentry uses an SMG and deploys flash and CS gas grenades for crowd control
New Enemy: MLNR Assault, A tougher sentry using assault weapons, deploys explosive and CS gas grenades
New Enemy: MLNR Heavy, A literal tank with an LMG; deploys explosives and CS gas grenades
New Enemy: MLNR Hellfire, An anti-viral sentry with a flamethrower, Incendiary & Nitrogen Grenades

Items & Equipment

Added “Mac-10” SMG to the Game; Special Variant added too
Added “Ventilator” Mask to the game
Added “Vibroblade” Melee Weapon to the Game; Special Variant added too
Added “Power Armor” Armor Vest to the game (Relic)
New Mod for SMG: “MG Ammo”; Allows an SMG to use Machinegun ammo (+15% DMG Boost)
New Mod for SMG/ARF/BRF/LMG: “Tracer Rounds”; Applies Tracer Rounds Status on ranged attacks
New Mod “Hair Trigger” for various weapons; Gives a 10% chance for an extra action in battle

Misc

Added extra voices to Prequel Mode to support the new characters and content
Additional scene added to Story Mode as part of an exisiting side mission, connects Prequel and Story Modes slightly

Release

I am just waiting on the final artwork for the new sentry units for story mode. Only 6 of 12 new audio is recorded for Prequel Characters so far but I will release the v2.5 when the sentry units are ready with or without the audio and just update the game when that is done to save people waiting. I would estimate Mid-April 2016 for v2.5 release as I would like to divert my time to other projects.

If you are interested in small voice acting roles please message me. Also you can catch Supah Deku playing the game on twitch here at the moment; If there are any other lets plays let me know I like to watch them.

Gen Inc appear to have deployed Mobile Sentry Units to the battlefield Captain; The fight just got a lot tougher…

The Thing 2 RPG v2.5 Update #2

Hello Captain, It’s been some… time since our last contact. I have been occupied with certain other matters but now I am back with some new intel on The Thing 2 RPG v2.5 update.

Summary of v2.5 Update

General
A bunch of tweaks, balances and minor new features in game such as extra skills, some new weapons/items etc.

Prequel Mode
4 New *Voiced* Crew Members to appear scattered around the ship (You are not notified about these by Jose)
A New subplot on the ship involving a group of Spectres that change sides. There are 6 New *Voiced* characters who can be recruited if you follow this plotline. It’s optional but the soldiers are well trained and come with extra gear. This comes with a new boss battle and special relic gear.
A big difficulty rebalance for the Spectres introducing new variants and special types. Generally the more common ones are a lot easier to fight now. These New Spectres also appear in other modes in events where you fight spectres.
A new “Outbreak” on the ship. There’s been some sort of mutation! This introduces new enemies exclusive to Prequel Mode. These are Thing/Spectre Hybrids.

Story Mode
A new event during Robert’s Sidequest (where you help Grim/Keller). If a certain character is recruited in your team the dialogue will play differently and unlock a new relic weapon but if this character is not present the event will play differently but there will be no reward to it.

Facility Survival
There’s some minor tweaks in places planned for this mode.

If anyone is interested in Voice Acting please send me a Private Message. I have a few places left to fill.

New Enemies

Alpha

“Alpha” is a new optional boss in Prequel Mode. Defeating him will advance the new subplot and allow you to recruit him. He’s tough but he’s a valuable recruit to your team. He wields special dual Mac-10’s which you can obtain after beating him.

Seeker

The “Seeker” is a new enemy exclusive to Prequel Mode. There has been a viral leak in the lower ship levels and several Spectres have been exposed directly to a special variant of the Thing’s DNA. The seeker is the basic mutation and isn’t much of a threat alone…

Riler

The “Riler” is another new mutation. The Riler is tougher than the seeker and has a special ability to “call” extra mutants to the battle. Do not underestimate this one…

Bulwark

The “Bulwark” is another new mutation. This horrible fiend is brutish and relentless. It deals heavy damage, utilizes the “Odin”s armor for defense and can flip into a rage anytime. The chance of this appearing is lower than other mutations but if you’re unlucky you may have to fight up to 2 at once!

Ghost

The “Ghost” is another, rarer mutation. It sneaks around and while it isn’t particularly strong it’s evasive and has a higher than normal chance to deal critical damage.

Banshee

ENEMY UNKNOWN

Let’s Play

YouTube user Sadonrii has beaten the 3 main stories in the game now. You can find the playlists on his Youtube channel. Until I complete the walkthrough on my website I recommend using his videos as reference if you get stuck. I have completed the Unlockables Guide on my website if you want to know how to unlock things (spoilers there).

What comes Next

I was busy modding & playing Xcom2 when it released and I spent the last couple of weeks making a demo for someone too. A new version of RPG Maker came out in 2015 and I did consider porting the thing over for a while and I’ve had numerous requests from people to work with them but I have had to think about what is most beneficial to me. I will be taking a course soon but I will also be teaming up with Sadonrii to make a new game taking features from The Thing 2 RPG as a foundation. I will release more information about this on my website as things get more organised.

Xcom 2 Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=623885448
My Website: https://macwantsthewhat.com/

I can’t really give an estimated time for the v2.5 update yet, the audio is being remastered and I’m getting help with some test runs and of course Audio still needs recording for the game. I hope for those of you that played the game you got a lot of value out of it and hopefully you enjoyed it. If you’re new then download the game, it’s free. Don’t knock it until you’ve tried it.

Be Prepared Captain…