October 2019 Blog Update

Hello There.

Life Stuff

As usual I’ve mostly been at work and in my free time I’ve been looking at other jobs trying to find something to get just a little bit more income in my life. I still haven’t seen anything yet, well anything that I’m qualified or have “experience” for.

I’ve been thinking about what to do with myself once The Thing is over but I still can’t figure it out. I have lots of ideas but committing to them isn’t always easy. If I had infinite time and money (or I didn’t have to work much) that would remove a lot of the obstacles in my way for sure. I’ve been considering making a fantasy RPG as there’s a lot of free resources that can be used for it so it could be made at minimum cost but it may be a bit vanilla.

One of my friends started a YouTube channel a few months ago and he’s been doing no commentary game play videos. I’ve been watching a bit of his Days Gone play through. He’s open to requests and could use more views if anyone’s interested in that sort of thing.

The Thing 2 RPG (v2.6 Update)

I’ve been struggling to find time to playtest the game the last month and with the run up to Christmas I’m concerned work will consume me. I have been trying to put in a spare hour here and there where I can but I think it needs more love than that to get anything substantial done. That spring 2019 release sure is going well for me…

This is the revamped Enco Oil Outpost in Story Mode. The layout is vastly different from before and there are a lot of new assets. I’ve updated a lot of the old areas with new objects and decorations to make them feel a bit more authentic. (Ignore the green lines on the stairs, they don’t appear in-game)

The Public release of the game is still delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

September 2019 Blog Update

A wizard is never late, nor is he early, he arrives precisely when he means to.

Life Stuff

Time is going really quickly and I don’t know why but its a little scary considering, yet why does it feel so long when I’m at work?

I was off for 2 weeks during this month but it went really quickly and I didn’t actually do much, I just enjoyed the time off mostly. I beat Fire Emblem 2 more times (completing all 4 routes, now on my 5th playthrough, send help), completed the Spyro trilogy (damn those skill points!) and beat Links Awakening.

Sadly I’m back at work now and doing extra work to help pay for some of my wife’s visa fees so I expect to be busy in the coming months but we will try to complete the thing 2 v2.6 update this year. It’s what comes after that which scares me, I’m not too sure what I want to do and I don’t have a budget to start anything big so I’m still thinking about it.

Has anyone ever seen this teaser trailer for the thing (1982)? I only saw it recently, I like it when these sort of hard to find things pop up. There was also a string of interesting tweets from Wilford Brimley (Blair) recently about someThing in the ice

The Thing 2 RPG (v2.6 Update)

By some miracle I did work on the game a bit this month, I’ve been moving things around in game, making slight tweaks here and there, mostly visual stuff. As I have extra time while waiting for Arteaga I’ve started going through the game modes and correcting spelling mistakes/grammar and changing dialogue up to be better. Prequel Mode is the only game mode where I used scripts and thus the writing, grammar and spelling is fairly accurate. All the other modes were done ‘on the fly’ so a lot of it is really choppy. There is a lot of text in game though but I’ve got it down to just Story and Original Mode left to check now.

I still need to playtest Story mode but I haven’t had time. I need to do 2 runs of it (one on hard, one on normal) and complete various sub-missions to find a nice balance for difficulty vs frustration. It can just take a while to do, I find it’s about a 15 to 20 hour run (which is better than most Triple A games these days).

Arteaga has been hard at work this month despite working at his job a lot. He’s completed the level select images, lots of environmental pieces (there are new outpost objects, the oil outpost has been reworked and we are also working on the crash-site to make it a lot better looking and true to the film) and he completed new original/story mode intro photos for me to use.

He still has some extra work left to do, making some new objects such as the UFO crater (we are also changing the tents and other misc stuff) and we are going to change one of the ending scenes. Alongside this he has also been providing some new music tracks for the game which are very reminiscent of the film score.

While my expected release dates are always famously wrong, I do anticipate we will finish the work this year. It’d be nice to open 2020 with something fresh and new as I’ve been with The Thing 2 for like 7/8 years at this point.

Did you know I made the first Thing RPG back in 2010 with a total development time of 8 weeks? I’ve worked on other odd projects and made a bunch of demos for stuff I never finished over the years but never really gone through with releasing any of it. I have ideas for games it’s just seeing them through that is the challenge.

The new intro images are pretty classy and give off a nostalgic vibe. It should make watching the recap/summary sections more interesting for players. I would like to note that the text is subject to change.

The Public release of the game is still delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

August 2019 Blog Update

I’m really feeling it!

Life Stuff

This month went by really fast but it had its fair share of ups and downs.

For the first half of the month I was obsessed with Fire Emblem Three Houses, I put over 120 hours into it and have completed 2 of the 4 play-throughs (I’m on my third) but I’m a little burnt out from it so I’m taking a break from it. The game is generally quite easy as you get an OP main character but supporting characters become redundant if training/grinding is not maintained between chapters.

I did really enjoy the character personalities and interactions for the most part but I refused to play on classic mode (permadeath) as I didn’t want anyone to die. I have a love/hate relationship with Permadeath, I love it in the XCOM games but with Fire Emblem being so RPG heavy its kinda awkward. It also seems a shame to write such good characters and then just to have them be expendable.

I find permadeath balance interesting and it’s definitely something I will reflect on going forward with future projects. I feel that in The Thing 2 RPG it’s acceptable due to the characters having limited personality although I did cave recently and add a mode that disables permadeath (although they can still be lost through infection). I wonder where a perfect balance for this lies.

I didn’t get to work on the Thing much this month but I have some time off work coming up in September so I’ll try and bang out my work in those 2 weeks if I can keep focused…

Has anyone ever seen clerks 2? I’m quite a fan of Kevin Smith. I watched Mallrats again recently, man I love that film.

The Thing 2 RPG (v2.6 Update)

It’s been slow going this month, that spring 2019 release sure is taking its time huh?

This month I didn’t have much time to work on the project but a few extra assets have been created for it by Arteaga. There isn’t much work left to do on his part but he has also been busy. Next month I will put the assets into the game and will post some screenshots. For now you can see the Level Select images he has been working on (although they are incomplete).

Level Select images are mostly complete but about 10 or so are missing. It should be a lot better than the outdated screenshots used previously. Don’t hold me to the accuracy of the in-game locations though although we did try to get the movie locations as close to the movie as possible (from what we could gather).

The Public release of the game is still delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

July 2019 Blog Update

Stranger, Stranger… Now thats a weapon.

Life Stuff

This months been a little off for me, I’ve been looking for another job and I’ve had some issues adjusting to all the family I inherited through marriage. The cultural difference is a lot for me too sometimes.

For most of this month I didn’t get to play much, I played a bit of Crash Team Racing each day and I actually managed to finish the Nitro Tour Grand Prix by playing a little each day. It was really fun and theres another Grand Prix coming up soon. I’ve heard they’re putting micro-transactions in the game now (so far after launch) which is a real shame because it’s a quality product otherwise.

Since Friday 26th July I’ve been playing Fire Emblem Three Houses pretty much non-stop, it’s consumed my life to be honest. I love Fire Emblem but haven’t played since Radiant Dawn on the Wii and I’ve easily put in 30/40 hours. When XCOM 2 came out on PC I had a real bad addiction to that putting over 1400 hours into the game and over 300 hours into the mod tools. I’m trying not to get too overboard with Fire Emblem but it’s just so good.

I miss watching stuff these days, I used to watch stuff on the night but now my wifes here I don’t get the time.

We’ve only recently got Adult Swim (sort of) in the UK (thanks to Rick and Morty) but I’ve been watching their stuff for years via DVD or online. I think my favorite show might be Aqua Teen Hunger Force although I am quite partial to a bit of Space Ghost Coast to Coast. (The Theme Song is Amazing)

The Thing 2 RPG (v2.6 Update)

We’re still working on remaining assets and fixes for the game, it’s taking a lot longer than expected and we’ve hit more hurdles than I care to admit. I’m not sure when the game will be out but this extra time is really helping to iron out a lot of issues.

Last month I managed to address a lot of issues in the game, here’s a brief summary;
-Story Mode, Hard + Realistic balancing for the early game
-SP Balance/Nerf, Medic Healing Rebalance/Nerf
-Changed the level at which skills are aquired
-Added Casual Mode (Party Members don’t disappear after falling in battle and can be revived)
-Added Phoenix Mode (No more gameover when Main character falls in battle, instead they revive automatically after battle)
-Did some major fixes to sections in story mode that were broken

I still have to finish playing through the story mode but I had to restart after fixes/changes and Fire Emblem Three Houses just came out on the Nintendo switch and every minute of every day I just want to play it. (Send Help).

The Public release of the game is still delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

June 2019 Blog Update

Woah!

Life Stuff

It’s been a busy month for me this June and I actually got a some time off work but sadly it went too quickly. I got married earlier in the month and went to London for my Honeymoon. Everything’s been going so fast for me these last few months it’s kinda hard to fit everything else into my schedule.

This month I didn’t play many games at the start but Crash Team Racing release and my oh my what a nostalgia trip that was and must say the switch port is pretty excellent bar the load times. I managed to 101% the Adventure Mode which I could never finish as a kid so that’s something that put a smile on my face at least. I’ve also started playing Bloodstained Ritual of the Night and while it’s a bit janky on the switch here and there it’s also a solid game so far and really addictive.

I’ll be working a lot of 9 and 12 hour shifts this month so I hope to fit a few play sessions in here and there if I get time.

I didn’t get to watch anything this month but a few months back I watched Gundam Unicorn and forgot to write about it. I really thought it was amazing and I wonder why we don’t get much licensed Gundam anime in the UK.

The Thing 2 RPG (v2.6 Update)

Production of additional artwork for the game has had to be extended into July due to busy schedules but stuff is getting done and we’ve nearly finished all the last bits and pieces. In addition to this the Private Test Build of the game has been getting me some good results and I’ve managed to fix issues and address balance changes from feedback on my Discord server (Shout out to MVK for their play testing, many thanks).

I’m currently playing through Story Mode myself to make sure my changes hold up and to keep an eye out for issues here and there. The full release of the game shouldn’t be much longer, just try to hang in there a bit more. I know it’s frustrating when delays happen (*Cough* Fire Emblem) but the extra polish will save some frustration for end users.

The Public release of the game has been delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

Legend

We aren’t making any progress on this while The Thing 2 RPG is being completed so I’ll remove it from posts for the time being. In addition I want to restructure some of my previous ideas and it’s a little up in the air what to go for at this point. I just hope we can make something decent with the assets we have.

Legend Team: Richard2410Sadonrii

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

May 2019 Blog Update

I’m old Gregg.

Life Stuff

I’ve been at work a lot, I’m often working 12 hour shifts and haven’t had much time to do anything really. I’ve been spending time with my fiancee too so finding some time for my own things has been difficult.

I got Saints Row 3 for the switch this month, I’ve played it before but I was hoping to beat it before the end of the month but I’ll have to finish it off next month. Its still a solid game and good fun but has a few issues here and there. Other than this I watched all 20 episodes of “The Mighty Boosh” and I loved it, especially S2E05 that features old Gregg the Merman. I really like weird and wacky humor and I wish Noel Fielding had done more stuff than just lurk on tv panels for the past few years.

I do watercolors.

The Thing 2 RPG (v2.6 Update)

Production of additional artwork for the game has had to be extended into June as Arteaga is a little behind schedule. We’ve decided to just complete what work we can and hope the end result will be worth it. It’s our last major update for the game and we hope to just give it a good sendoff.

I still need to play test Story Mode on the hardest settings and check for issues in that mode. I’ve considered recording it for YouTube but haven’t found the time to fit it into my schedule. Outside of this I’m addressing issues as they arise and working closer with the community to get things fixed.

The Public release of the game has been delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

Legend

Some work has been done on the base engine but it’s still pretty much a skeleton at this point and needs more framework before I can show any gameplay. We’re still sorting out ideas but have a lot of stuff set out as guidelines for ourselves so we are getting there, slowly. The Thing 2 RPG comes first though so until that is complete work on this is a lower priority.

Legend Team: Richard2410Sadonrii

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

The Thing 2 RPG – v2.6 Private Test Build

Hi everyone, we are coming close to finishing up work on The Thing 2 RPGs v2.6 update. While work is nearing completion the game could still use some more time to be tested and balanced before a public release. Unfortunately this means I will be delaying the Public release of the v2.6 build of the game until further notice.

However I am interested in feedback and help testing/balancing the game so despite it not being 100% complete yet I will be rolling out a Private Test Build of the game which will be available to members of my discord server later this evening. If you are interested in helping with this you can join my discord server (here) for more information.

For those of you interested, you can read a full list of the current patch notes here.

This delay will help to polish the game up as much as possible before full release so I hope everyone will understand the reasons for running the test build and I look forward to working with the community through Discord to improve the game and make it the best that it can be.

-Richard

April 2019 Blog Update

*Grunts in Hylian*!

Life Stuff

I’ve been working as much as possible this month. My fiancee came over from Vietnam so I’ve been having to support her as well as find time for all my other crazy shenanigans. It’s times like this that I’m grateful for owning a switch as I’ve only really been able to get in quick gaming sessions on Smash Bros here and there. I do hate having to juggle so many things and I find myself in a situation where I mostly work and have hardly any time to play games (let alone make stuff) which 7 years ago I swore would never happen to me.

I was really sick for 4 days earlier in the month which knocked me about a bit but I managed to sit down and watch The Thing again. It’s still such a great movie and I can’t believe they haven’t done more with it or the premise. The 2002 game (and it’s cancelled sequel) had so much promise it’s a shame the Prequel didn’t exactly manage to light the world on fire.

I’ve been reading a lot of Reddit lately, I only really got into it last year and I came accross this awesome poster on https://www.reddit.com/r/MoviePosterPorn and I thought it was awesome.

The Thing 2 RPG (v2.6 Update)

Production of additional artwork for the game has had to be extended into May as Arteaga is a little behind schedule. Hopefully he can get all the work completed and we won’t have to delay the game at all. As of now I’m still aiming for a May 2019 release but we have to push into June, I’ll post an update if this happens as there’s still a few things I need done for the game despite cutting most of the planned workload.

I’m still play-testing the game on the Hardest settings and trying to balance drops without making it a cakewalk. I had a major issue where the new multi-squad mechanic wasn’t working correctly but I managed to find a dirty fix for it that goes around the issue. Changing this meant I had to start a new save but I managed to get back to where I was before and beat Prequel Mode on top of that.

I’m currently play-testing Original Mode which is probably the hardest of the 3 main stories. The first few areas are pretty rough on hard so I’ve been dropping more meds around the maps which will hopefully offset some difficulty here and there. Finishing Original Mode itself isn’t too bad, I am behind schedule though as I’d hoped to at least be on the Story Mode by now which is by far the longest to complete/test to 100%.

We finally finished Natalie’s additional costumes for Prequel Mode. We expanded the original 4 outfits into 20. Scattered around Prequel mode are costume lockers where you can change Natalie’s appearance. 8 can be found at first but 4 will be unlocked at each difficulty completed and yes #20 is Tofu.

Thing Team: Richard2410Arteaga

Legend

Some work has been done on the base engine but it’s still pretty much a skeleton at this point and needs more framework before I can show any gameplay. We’re still sorting out ideas but have a lot of stuff set out as guidelines for ourselves so we are getting there, slowly. The Thing 2 RPG comes first though so until that is complete work on this is a lower priority.

Legend Team: Richard2410Sadonrii

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

March 2019 Blog Update

Hi! Did anyone notice I was posting Blog Updates as 2018? I did that for 2 months without realizing, I’m such an idiot sometimes… anyway, hopefully this one has the correct month and year.

Life Stuff

Since I’ve come back from Vietnam I’ve been hard at work on The Thing 2 RPG’s v2.6 update. I’m well into my testing phase and I’m fixing, patching and bug fighting everything as I go. Sometimes new features effect old mechanics or I forget to use my brain or overthink something a lot. I did learn a lot from making the Thing RPG though and I’ve gotten into the habit of leaving myself notes throughout the game events that only I can see to explain to myself why something does something, but most importantly I learned that you should always leave room for new content. When I first started making the game I was in a mindset of only having x amount of items or weapons instead of leaving space by them for extra types thats why sometimes (especially with the skills) newer skills appear further down in menus.

Outside of this not much has changed for me, I’ve been working what shifts I can and I’m still fighting to get a visa for my fiancee. I did have a bit of bad luck the other day where I went to take my driving test and the car had a mechanical fault so I couldn’t take it and now have to wait 7 weeks for a new test. I also want a new Gaming PC but can’t afford that right now so everything is amazing as always.

The Thing 2 RPG (v2.6 Update)

I might be aiming high here but I’m still gunning for that May 2019 release.
Arteaga has fallen behind with his work a little and I’m unable to pay him after April so I may have to cut some more planned art content which is not great news but after having to cancel PW and everything else going on in my life it’s far from the end of the world.

In good news my testing is going well, I’ve beaten the Tutorial, Avery’s Story, Pierce’s Story, Thing Mode and Survival Mode to 100% on the hardest difficulties (where possible) to try and balance the game and bugfix. I’m about 8 hours in which I don’t think is too bad. I’ve got Prequel, Original and Story Mode(s) left to do on Swedish Realistic difficulty and I’m considering recording footage from them to make a new trailer (the old trailer is really outdated). I’m considering a features overview or something like that but I’m not sure yet. As always the character based on me (Smith) died during survival mode so I’m going to try and keep him alive in Original/Story mode this time but the game seems to single my character out a lot…

Thing Team: Richard2410Arteaga

Legend

Some work has been done on the base engine but it’s still pretty much a skeleton at this point and needs more framework before I can show any gameplay. We’re still sorting out ideas but have a lot of stuff set out as guidelines for ourselves so we are getting there, slowly. The Thing 2 RPG comes first though so until that is complete work on this is a lower priority.

Legend Team: Richard2410Sadonrii

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

The Thing 2 RPG – v2.6 Progress

Hello everyone, how’s it going? I’m back from Vietnam now and I’ve been working on the game a lot more since I’ve come back and made some good progress.

I finally finished the “Away Team” mechanic for Story Mode. It took me a lot longer than I originally hoped and I had to divert from some of my planned features a little but in the end I got there. What this mechanic lets you do is send out a squad who go on a mini raid of sorts to one of ten generic locations (that will be reused, I added 10 for variety). Once they arrive at their destination you can switch to control of them and carry out their mission. This mechanic will allow you to spread training out among more party members and allow you to snag some extra loot but it’s not without it’s risks of course and you can actually loose the squad if all it’s members perish (along with any gear/items you gave them). I’m currently testing this alongside other new content to make sure it works.

Once I have tested the new content to make sure it’s stable I’ll be doing a run of the entire game on the hardest settings to balance difficulty and to make sure I stamp out any bugs. If anyone notices any issues with the game please let me know, even if I’ve already addressed them I’d like to double check them. I’ll also be posting the Change Notes soon so you can see a full list of all the features and changes I’ve made since v2.5.3 so look forward to that (there’s a lot of small stuff).

Outside of my own efforts Arteaga is hard at work on little tasks here and there for me. I’ve cut a lot of the planned art overhauls due to budget and time but I’m trying to get him to do as much as possible before release. He is currently providing new CHIBI Sprites for the game and has just completed new sprites for the Gen Inc Agents and along with new sprites for the custom character creation. Sometime back I decided to overhaul the Custom Character skins and removed a lot of the old ones and will be replacing/changing most of the unlock-able skins.

Here are the new “Male” and “Female” options for the Character Creator.

Finally, Release Date. I have Arteaga until the end of April so hopefully the bits he has left to do will be finished by then. During that time I will continue to test and balance the game as mentioned above. If everything goes to plan (which it usually doesn’t) I hope to release the game in May 2019.

Hopefully this is good news for all as there isn’t long left to go. I’ll write a blog post at the end of the month so see you then.

-Richard