October 2018 Blog Update

Hello, How is everyone?

AMAZING CHEST AHEAD
 

Life Stuff

I had some time off from work this month and got a few things done but the workload of everything is starting to pile up a bit. Aside from that it’s just really cold in the UK (especially after coming back from 32c Vietnam) so I’m really freezing here!

This month a new XCOM 2 DLC dropped which was free for War of the Chosen Owners. It was alright I managed to beat all the mini-stories they added, it didn’t really add much overall though and I just hope to see them work on XCOM 3 next. Dark Souls Remastered also dropped for the Switch and I’ve been loving it, I’ve just reached Anor Londo and have been praising the sun everywhere I go.

Overlord season 3 (English Dub) came to an end this month. It was alright though I’m pretty disappointed by the ending and heavy use of CGI, it felt rushed and there wasn’t enough Albedo in it. I’ve also started watching the English Dubs of “Goblin Slayer” (aka WTF did I just watch?) and “Ulysees: Jeanne d’Arc and the Alchemist Knight” (aka Waifu Wars) on Funimation every Thursday. Goblin Slayer is about adventurers doing quests in a pretty messed up fantasy setting (rape and child murder) and I’m looking forward to seeing where it goes. The first episode definitely has way too much shock value (I actually thought it was a Hentai at parts) but it doesn’t seem to be afraid to tackle and depict more graphic themes. Jeanne d’Arc is about the French and English 100 year war in premise but really is a Harem anime with loads of Waifus and is really light hearted and a good watch after Goblin Slayer for sure. So far it seems really cutesy but the main character looks like he’s about to get cucked hard after the first episode so we’ll see how it goes.

Speaking of the Switch there is a Smash Brothers Direct on November 1st. Here’s a little Bingo Card I made with some character predictions! (I’m really excited for it!)

These are the characters I felt were most likely, if at all. Though if I had to pick just one of these to make it it’d probably be the Black Knight. I love me some Fire Emblem Radiant Dawn.
 

The Thing 2 RPG (v2.6 Update)

Art: Arteaga is working on the new character sprites and character face models for the game. This will likely take a while due to the larger amount of animation frames we are using for the models not to mention the size increase.

Dev: I still haven’t finished the Away Team mechanic, I have to keep pushing it back due to having to go through the game and get new size templates for all the characters and objects. Bigger Characters means bigger environments but I’m trying to make it as less work as possible but obviously some of the larger stuff like Planes and the UFO need not only resizing but having the environments they are situated in partially remade. With the inclusion of CHIBI Mode and some changes to other sprites in the game there is a ton of objects that need swapping out, manually. It’s a nightmare for me! So expect me to be somewhat moody these next few months, I’ve already gone a little crazy.

Planned: There’s so much to do but we are just focusing on the NEW Character Sprites and Faces for now. This will take some time but it should look a lot flashier.

Preview: Below is some of the art in the game for Natalie. You can see we have the New Character Sprite and the Chibi Version. The new sprites will use 9 frames of animation instead of 3 but the Chibi versions will always be available to switch back to on a NewGame. In addition we are updating the character face portraits. Before to save time and money I just used the characters sprite as a display for menus and text boxes. This time around we are going to make dedicated portraits for the characters but we still haven’t decided on a style. Below are 2 samples one is of Natalie from an art scene and the other is a mock up of an 80’s retro style version by Arteaga. Are there any games you’ve played with good portraits? I’d love to know of any good examples we can take inspiration from, I like the portraits in Final Fantasy IX myself.

Natalie is best Waifu

Release: Unfortunately a 2018 release is not possible. If I’m realistic I’d say a Q2 2019 (Spring) release is more likely.

 

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently. Press F to pay respects.

PW Team: Richard2410SadonriiArteaga

 

Traffic

Wow I can’t believe the site has now served 1,943 ads to users. Thanks to everyone’s support I’ve now earned $0.01! I know it seems like such a small amount but I’m really excited by it :) It’ll probably never even cover the costs of maintaining the Website but it’s a great start, Thank you!

 

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

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September 2018 Blog Update

Hello, I’m back in the UK.

Life Stuff

I just came back from Vietnam, it was great. 32c everyday, nice food and drinks (I really like peach tea!) and I got engaged to my beautiful girlfriend of 3 years. Now that I’m back in the UK I can resume working on my projects for now but towards Christmas I may have to work a lot again. It’s a struggle to try and bring my wife to be over here, manage monthly bills and try to keep things moving project wise.

This month I managed to 100% the Crash Bandicoot N.Sane Trilogy (as according to the game, which doesn’t require getting all the relics in crash 1 and 2 thankfully), watch Archer Danger Island (other seasons were better) and finish Disenchantment (it was decent, expected more though). I also got to try a bit of Monster Hunter on the Switch which was my first experience and it’s a very complicated game and I want to give it a fair chance.

Speaking of the Switch a big direct happened while I was away (Final Fantasy IX for Switch <3) and they launched their Online Service which is very ehhh….

The Thing 2 RPG (v2.6 Update)

Art: Arteaga has finished all the new enemy designs now. He is currently touching up some of the older artwork and ‘replacing’ artwork done by other artists. When the v2.6 update releases Arteaga and Christie Shinn will be the only two credited artists.

Dev: I was away this month but I have quite the backlog to complete. I have to finish designing some new areas and finish the away team mechanic for Story Mode. With the introduction of the new Gen Inc Agent enemies I also want to include some unique/rare drops for them which I should implement this month. There is also one additional enemy to still be revealed so keep an eye out for them…

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project soon so I only have to go into the game to replace art assets here and there and test it (which is the best part!). That way I can focus on PW’s development. I expected the update to launch in 2018 and I want to keep that release but it’s looking like we might miss it but I’ll try to meet it if I can.

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently.

PW Team: Richard2410SadonriiArteaga

Traffic

I want to say thanks for the increased website traffic and support. It was a big month for me while I was away in Vietnam the website served over 800 adverts (which I made $0 from xD) but it’s a really great start. I really want to use this website over using the ModDB page going forward as I have more to gain from it. When the v2.6 update finally releases for The Thing 2 RPG I will redirect people here from the ModDB page. Thanks for all your support this month.

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

August 2018 Blog Update

Hi.

Life Stuff

I’ve worked like all day, every day. ALL DAY, EVERYDAY.

Aside from that I did get a little time to finish off Crash Bandicoot 2 and am nearing the end of Crash 3 but am struggling a little with the time trials. Monster Hunter comes out this month which I will be playing with Sadonrii. Overlord season 3 has also started and Funimation has been streaming the English Dub 1 week after the Japanese version airs so I’ve been enjoying that. I’m really looking forward to more Overlord after season 2 was so good. I also got a bit of time to watch some of Disenchantment on Netflix and it’s alright, it’s not on the same tier as say Futurama but it’s still enjoyable and I’m really digging Queen Oona.

I also upgraded my wordpress plan. Before I only used to pay for the domain name but I’m paying for a premium membership now, it’s a little more but it lets me monetize adverts on site so hopefully that will help me a little down the line. I updated the information on the Donations page to reflect this. On the Donations page I’ve also noted the estimated costs and time I’d need to port The Thing 2 RPG from the RPG Maker VX Ace engine to the RPG Maker MV Engine (which we are using for PW). It’d be around $5,000 and take 6 to 12 months to port it over. RPG Maker MV supports a lot of better functions and utility than VX Ace such as bigger resolutions and javascript support but does suffer from being more intensive to run compared to VX Ace games. Arteaga cannot run PW on his 7+ year old laptop for example but can run The Thing 2 RPG just fine.

I’m off to Vietnam in September so the next month might be pretty quiet on here unless any more enemies reveal themselves for The Thing 2 RPG.

The Thing 2 RPG v2.6 Update

Art: Arteaga is currently working on enemy graphics for the game and I will continue to share them in posts as they are made.

Dev: I just implemented some of the new enemies this month, nothing too major on my part. I still need to finish off implementing the away team mechanic in story mode when I get a chance.

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development. I expected the updated to launch in 2018 and I want to keep that release but it’s looking like we might miss it but I’ll try to meet it if I can.

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently.

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

July 2018 Blog Update

Hi.

This blog post is a little late again, sorry about that.

Life Stuff

I’ve been at work a hell of a lot to try and save some extra money. You sort of reach a point where you think that your time is worth more than this and I am pretty fed up with what I do. I’m going to try and find a better job but it’s always a risk, regardless lets hope that whatever the case I can get some damn free time. Speaking of free time I managed to beat the first Crash Bandicoot game this month, I’d forgot how hard it was. I also managed to watch a bunch of movies ranging from the men to the weirdly wonderful.

First off I managed to rewatch Scary Movie 3, I hadn’t watched this movie in years and I think it’s aged very well. The film wasn’t all that funny to me when I was younger but I got a good laugh out of it this time around. I then watched It Follows which is some weird movie about a creature that follows you and kills you unless you have sex with someone and pass the curse on (I guess its social commentary on STDs) it was alright but a little meh at the same time, the design of the creature was nothing special but it was still a fairly good one overall, I’ve definitely seen worse. I also got to watch Higanjima Escape from Vampire Island where a bunch of teenagers go and fight vampires on an island which was quirky and fairly decent but it had the worst CGI Gargoyle I’d ever seen in it but hell the film was worth watching alone just to see Asami Mizukawa. Finally I managed to rewatch Memories of Matsuko which I hadn’t seen in a very long time and its still one of the best Japanese movies I’ve ever, it’s a hard movie to explain without spoiling it but it tells the story of a woman named Matsuko and all the ups and downs she experiences through her life, it’s very moving.

The Thing 2 RPG v2.6 Update

Art: The in-game icons are all finally complete! Arteaga is now working on new enemy designs for the time being, I will showcase these in their own posts as they are completed.

Dev: I didn’t actually have time to do much of anything this month. All I manged to do was put the new icons in and add Mirage to the game. I need to finish off implementing the away team mechanic in story mode when I get a chance.

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this. A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development.

PW

No major news this month, The Thing 2 RPG is stealing all its Thunder right now :P

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

June 2018 Blog Update

Hi.

This blog post is a little late, sorry about that.

Life Stuff

We took a bit of a hiatus this month, I’ve been having to work some extra shifts at work so it’s set me back a little. I’m preparing to go back to Vietnam in September to get engaged so it’s been a little hard to find the time to work on things.

We had E3 earlier this month and it was pretty meh overall but Nintendo finally showed some of that sweet sweet Fire Emblem but it’s a 2019 game… Still it is what it is, I probably shouldn’t of expected Switch Year 2 to continue the same momentum as Year 1 did. This month I picked up Crash Bandicoot and Ys VIII for Switch and started Mario Odyseey again. Last time I played Mario Odyseey I got around 720 moons, I’m at 640 now and I am struggling with the same damn moons (curse skipping minigames!). I want to 100% Mario Odyseey before starting Cash Banooca but idk if I can do it… it fills me with rage xD

The Thing 2 RPG v2.6 Update

Art: Arteaga is still working on icons and I know he’s been doing that for a while but they are looking so damn good. After this will be some new enemy designs which I will showcase in blog posts as they are completed.

Dev: I was on Hiatus this month so I haven’t quite finished what I was doing, here’s what I managed to get done:

-In Story Mode you can create and manage an “Away Team” that can get sent off on a resource collection mission. After a timer expires you can control them separately with their own equipment and characters. This is about half done, the setup is there to make and manage the team but I still need to design the maps. There will be 10 generic maps that are chosen at random along with random mission variables like the game deciding what sort of items there will be to find, what sort of enemies you fight and how many there are etc.
-I implemented the Ghosts and Whispers sidequest but decided not to make it unlock additional boss fights, instead it has its own unique boss fight and the other 5 planned boss fights that would have been unlocked are now added to the game. They are going to be Gen Inc Agents hunting you down, they just need graphics but their mechanics are done and they all have a unique gimmick to make them different from other enemies.

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development.

PW

No major news this month, The Thing 2 RPG is stealing all its Thunder right now :P

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

May 2018 Blog Update

Hi.

Another month has passed (more or less) so here’s another trash filled blog post. Yaaaaaaaaaaaaay!

Life Stuff

This month I’ve been primarily focused on Development of The Thing 2 v2.6 update which will be the final major update for the game, after this bugfixes and balance updates may trickle out but don’t much else on my end as PW needs a lot of work.

It was a slow month for switch games, I picked up DK: Tropical Freeze & Hyrule Warriors but not much else, still it’s just over 2 weeks until E3 so let’s hope they show off some decent titles. I was also a bit disappointed by the Nintendo Online service but it is what it is.

The Thing 2 RPG v2.6 Update

Art: Arteaga is still working on icons but they are pretty much close to completion. He’s got a lot of stuff to do for me and currently has most of the projects workload. It has been difficult for me to pin a release date for the update as I am stuck waiting on the art mostly but we are aiming for a 2018 release at least.

Dev: I managed to implement a bunch of the stuff I wanted to do this month but I didn’t complete all of it. Here’s what I got through:

-The Story Mode Field Base now has every single NPC there that you can get in your party. I also added some extra side quests.
-In Original Mode Blake can now Recover his equipment after getting captured :)
-In Prequel Mode the Bridge Defense Mechanic has changed. Defenders left at the bridge now form their own party which you control on Bridge Defense. Failing Bridge Defense is a Game Over so make sure this team is prepared for the task. To make it easier I have limited enemy spawns and the game adjusts enemy difficulty based on defender strength anyway.

Planned: I still have some stuff leftover from last month to implement but I also come up with a few new things I want to do. These are:

-In Story Mode each NPC will have the option of being added to the “Away Team”. This team will be able to be sent out on a mission. After a set amount of time expires you will control this team and conduct a scavenging mission of a location. On mission they may get attacked or encounter other difficulties but can leave the area any time after which another timer will start which is their travel time back to base. Once back at base you will be able to collect their resources. The Locations for this are going to be generic made ones that can be reused. I am looking at making around 10 to 20 of these for a bit of variety and they will be randomly selected when the team is sent away.
-I am planning out a more detailed side quest for Jose in Story Mode known as “Ghosts & Whispers” which involves helping him Infiltrate a Warehouse and includes a unique boss fight. Upon Completion it will also unlock five additional unique optional secret boss fights in the game which reward you with supplies and equipment if you find and beat them.
-I am also going to rework all the Custom Character Skins in the game when we get around to making the character sprites larger. This will include more suitable ones for the player character than what is currently offered.
-In Prequel Mode Natalie’s current outfit mechanic has been removed and the plan is to change it with “costume lockers” scattered around the ship which she can use to change outfits. In total there are 20 outfits planned (including her current 4), 8 will be available from the start and 4 will be unlocked per difficulty cleared on Prequel Mode. A bunch of these outfits are odd nods and references to things so I hope you look forward to them.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development.

PW

No major news this month, The Thing 2 RPG is stealing all its Thunder right now :P

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

April 2018 Blog Update

Hi.

Another month has passed (more or less) so here’s another trash filled blog post.

Life Stuff

I’m still at work a lot but there hasn’t been much overtime this month so I’ve been putting those extra hours into working on stuff at home. I’ve done a little work on PW but most of my efforts have gone towards working on The Thing 2 RPG’s v2.6 update.

Game wise I’ve been playing through Fire Emblem Radiant Dawn again (I love this game). I’m pretty hopeful for a Fire Emblem Switch reveal at E3 in June so it’s been good to revisit the franchise. I also started playing (Modded) Skyrim again. Did you know I’ve never actually finished Skyrim but I’ve clocked about 250 hours on it somehow? I’m setting out to beat it this time but I’m not super confident about that haha.

I also picked up a few games along with some DVDs this month. For Switch I got Darkest Dungeon and South Park the fractured but whole comes tomorrow, I’ve not played either of these games so I’m looking forward to them if I get the time. I’d really recommend checking Darkest Dungeon out if you like any of the games I make, it seems to push that ultra hard unforgiving RNG RPG style I’ve been looking for. DVD wise I picked up Harvey Birdman attorney at law season 3, Samurai Jack Seasons 1-4 boxset and Samurai Jack season 5. All classics of course, especially Samurai Jack.

The Thing 2 RPG v2.6 Update

Art: Arteaga has nearly finished the icons, there are a few more left to do but after this he is going to give the character sprites a makeover, making them more realistic in proportion and there will be some alterations to existing game imagery and some rework to tiles in the environments to fit the bigger scaled characters.

Dev: I’ve made a long list of changes, most of them are minor quality of life tweaks and fixes but there’s a few notable ones in there. I won’t list them all but they will all be in the change notes upon release. Focusing on what I’ve done this month though is:

-Added a lot more NPC’s to the Field Base in Story Mode, most of the more unique characters you meet will feature here now but I didn’t make a sidequest for all of them so most of the new ones give you a small reward instead for keeping them alive.
-Added “Enemy Alert Levels” via a script by Yanfly (Event Chase Player Script). What this does for the game is change the enemies completely giving them some basic logic to their movements on screen. Before they just randomly would roam around looking for the player character, now they randomly roam around but if they see the player they will begin chasing after them at a faster pace so will be harder to avoid. This adds a small stealth element to the game and puts more pressure on the player to fight or flight.
-I removed the shops from the Field Base in Story Mode, they’ve always felt a little odd and out of place and now the player can access Quintel’s Outpost and the Merc Trading Post they don’t need the field base shops.
-I removed the puzzle from the warehouse level in original mode, it felt kinda silly. Instead the upstairs computer just opens the door and there’s some extra loot up there now.
-The Puzzle in the Submersible has also had changes, it still exists but no longer displays the Neon letters, making it more challenging to deal with.

Planned: I’m still waiting on Jose a lot so it’s delayed time somewhat. I’ve decided to scrap the idea of animating the enemy battle sprites as it would require too much time and resources I don’t have. What I am looking at however is a party management script that will allow you to manage multiple teams and change between them. I’ve thought of 3 major uses for this as a mechanic if I can get it working.

In Original Mode when Blake is captured he looses all of his stuff, previously there’s been no way for me to save this gear so it gets destroyed. With this script I can save the gear so the player can recover it. This would make original mode a lot easier and I think would be a welcome change.

In Story Mode you tend to have a lot of extra characters you don’t use. I’ve been thinking of having a mechanic where you send out a team, like an “away team” that goes on a mission. After a certain amount of time expires they would reach their destination and you take control of them, gathering resources and destroying enemies in small generic areas. This would make use of more of the characters and allow more training to be done. This mechanic would be optional and serve as a risk/reward type of thing.

In Prequel Mode the base defense mechanic is pretty lame to be honest. Jose lets you know when the base is under attack and the results are based on how many defenders are left behind, with more giving less/weaker enemies attacking. With this party mechanic in place instead of just leaving people at the Bridge you would have to manage the Bridge teams resources in case they are attacked. When attacked instead of going to the bridge as Natalie you would instead control the Bridge team who have to repel the attack. The attacking enemies would likely be balanced on strength of the bridge team and how far into the story you are. Overall it would be a lot better than what it currently is.

It’s all down to seeing if I can get this Party Manager script by Hime working or not. At the moment Hime’s website is down which is weird as I used it the other day to view the script. As MacReady would say “There’s nothing more I can do, just wait.” I’ll post an update on it in next months blog post.

PW

PW received a bit of love this month. I reworked the scale of the map and the team had a brief discussion about the story events but it needs a lot more work. While work is being done on The Thing 2 RPG still PW will likely continue to get short posts.

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

March 2018 Blog Update

Hi Everybody!, (Hi Doctor Nick!)

It’s been a while since I actually posted anything on here and almost a year since the last update for The Thing 2 RPG. I’ve been quite busy the last year and I’ve missed updating this blog so I thought I’d start putting an effort in to write something at least once a month if I can.

Life Stuff

I’ve mostly been busy with work really. I’ve been putting in a lot of overtime hours which has really impacted the amount of free time I have. This has slowed game development down for me and created a colossal backlog of video games to play and films/series to watch. I suppose its just one of those things that happens as you start to get older and take on more responsibilities but I must admit I do miss my free time.

Last October I bought a Nintendo Switch and have started collecting for it, got about 19 games now but I’ve sunk most of my time into Fire Emblem Warriors (about 200 hours). I recently picked up Kirby Star Allies and Attack on Titan 2 for the system, they are both alright games, played a bit of them. On PC I’m Still Playing XCOM 2 (which I’ve put over 1100 hours into and made mods for) and have been playing Rainbow Six Siege since November, it’s pretty fun I’ve logged around 60 hours but I’m still a noob. I still also collect for Xbox 360, Wii and Gamecube but haven’t picked up anything in a while. Been trying to get a copy of Fire Emblem Path of Radiance but that shits expensive.

In February I went to Vietnam for Lunar New Year to visit my Girlfriends Family. Vietnam is a nice place, it’s warm and everyone is so friendly there. I stayed in the Nha Trang and had a great time. Not many locals speak English so if you ever visit I’d recommend going with someone who knows Vietnamese.

The Thing 2 RPG

It’s been sometime since I last updated The Thing 2 RPG. To be honest it needs to come to the end of it’s life so I can focus on other things but alongside our artist Arteaga I have been preparing a final major update for the game to give it a good send off. The list of changes is quite big, so much so that it has gone from v2.5.3 to v2.6 and will feature realistic character models this time around. The Thing 2 RPG was made in RPG Maker VX Ace but I was considering a port/remake in the RPG Maker MV engine for a while but sadly I feel like it would take too much time as is and decided to focus on improving the VX Ace Version.

PW

For many years we have been working on ideas for a Post Apocalyptic Open World RPG and we finally started Production in 2016 on what we have been calling “PW” (working title). We are working on this project in the RPG Maker MV engine but due to the costs of creating artwork for it I haven’t had much time to actually work on the game itself. This project is intended to be our first commercial project and I am working alongside artist Arteaga and Youtuber Sadonrii to turn this into something worth playing.

Currently the scope of the game is probably “too big” and I am working on the ideas still to think about ways we can do things better. Currently it’s taking a back seat as I finish development of The Thing 2 RPG’s v2.6 update. Once we have something half decent to show for the game I will share more details.

Donations

I’ve never accepted donations before and I hate to ask for money but I’ve hit a bit of a wall. I am the sole member of my team funding PW / The Thing which is why I have to work extra hours to be able to fund the project and keep up with responsibilities in my personal life. The only problem with this is I lack a lot of the free time I used to have to actually work on the damn projects.

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard