August 2019 Blog Update

I’m really feeling it!

Life Stuff

This month went by really fast but it had its fair share of ups and downs.

For the first half of the month I was obsessed with Fire Emblem Three Houses, I put over 120 hours into it and have completed 2 of the 4 play-throughs (I’m on my third) but I’m a little burnt out from it so I’m taking a break from it. The game is generally quite easy as you get an OP main character but supporting characters become redundant if training/grinding is not maintained between chapters.

I did really enjoy the character personalities and interactions for the most part but I refused to play on classic mode (permadeath) as I didn’t want anyone to die. I have a love/hate relationship with Permadeath, I love it in the XCOM games but with Fire Emblem being so RPG heavy its kinda awkward. It also seems a shame to write such good characters and then just to have them be expendable.

I find permadeath balance interesting and it’s definitely something I will reflect on going forward with future projects. I feel that in The Thing 2 RPG it’s acceptable due to the characters having limited personality although I did cave recently and add a mode that disables permadeath (although they can still be lost through infection). I wonder where a perfect balance for this lies.

I didn’t get to work on the Thing much this month but I have some time off work coming up in September so I’ll try and bang out my work in those 2 weeks if I can keep focused…

Has anyone ever seen clerks 2? I’m quite a fan of Kevin Smith. I watched Mallrats again recently, man I love that film.

The Thing 2 RPG (v2.6 Update)

It’s been slow going this month, that spring 2019 release sure is taking its time huh?

This month I didn’t have much time to work on the project but a few extra assets have been created for it by Arteaga. There isn’t much work left to do on his part but he has also been busy. Next month I will put the assets into the game and will post some screenshots. For now you can see the Level Select images he has been working on (although they are incomplete).

Level Select images are mostly complete but about 10 or so are missing. It should be a lot better than the outdated screenshots used previously. Don’t hold me to the accuracy of the in-game locations though although we did try to get the movie locations as close to the movie as possible (from what we could gather).

The Public release of the game is still delayed until further notice but a private test build of the game is available for members of my discord server, if you are interested in helping with this you can join my discord server (here) for more information.

Thing Team: Richard2410Arteaga

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That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)



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