This is just a quick(ish) post of what I’ve been doing so far and what I have planned.
Summary of Changes:
Weapon Rehaul, with equippable Mods instead of crafting weapons with mods.
Lots of minor fixes to the game (something like 100+ read ‘version history’.txt when game released), difficulty slightly increased, survival rate… decreased.
Bonus features like “Iron Mode” and the Jeep Sub-Boss appearing on a NewGame+.
Collectible Object Side Quest in Story Mode.
The Inclusion of a Friendly Outpost in Story Mode with Random Events, lots of NPCs (SideQuests) and a reputation system exclusive to the outpost.
Extra Content: A short mode titled “Pierces Story” which tells some missing parts of the game, completion unlocks small rewards in the main game and a short side quest in the story mode revolving around Pierce.
Extra Content: A short mode titled “Thing Mode – Subject #21;s Story” This tells the story of Subject #21 who escapes from the Submersible, it seems short but is quite fun being the enemy of the game, Completion can unlock Subject #21 as a boss in story mode; If this is popular and there is request an additional thing mode can be added but I’d like someone to write me some ideas first!
Remastered Tutorial: The tutorial has been redone to make it a bit easier for new players.
We are in the process of redoing all the character sprites and adding some additional artwork to the game.
I want to include an online guide/walkthrough for unlockables etc but I can probably work on that after release. I will include a link to it somewhere in the game (Not sure where yet).
Extra Content: The Untitled “Ship Story” which part of me wants to name Harbringer Down as a joke, anyway its very ambitious on my part, making you survive so many days on a doomed ship before rescue. Managing little supplies and even smaller number of npc allies. There will be a lot of timed elements to this game with the inclusion of extra enemies, voice actors for the majority of characters and artistic cutscenes. I’m also included a two endings, one is secret and actually changes the outcome of story mode by revealing yet another random plot twist.
TTFAW Far North: After Sadonrii showed me the thing from another world comic I became a bit obsessed with it, I want to include a fully voiced graphic novel in the game somewhat similar to Dead Spaces Ignition without the puzzles, just pure story (it will also appear on youtube) Its a rewrite of what happens to MacReady and Childs but its cannon to the game, Blake finds bodies matching their identities at the start of original mode, but maybe thats what they wanted people to think… (It gives a lot of nods to the brilliant TTFAW comic)
Asides from this I got some minor features to do like extra side quests, extra secret sub-bosses, I can now have the flare light time out, I want to include ‘Starvation’ and ‘Fever/Sickness’ in the game too. The Idea for Fever/Sickness is that its either caught from Cold Exposure or from combat (slight chance, like Disturbed/Insane). Having Fever/Sickness would hinder a character slightly and destroy sp over time. It would only be treatable via the Antibiotic kit or higher level medi-kits. Starvation would be treatable with food, and randomly occur in random people over a period of time. Just as a layer of difficulty/managment it would reduce Health slowly. Starvation will likely appear as an additional option in the difficulty menu.
Also Sadonrii has completed “Original Mode” and is now on “Story Mode” (Playlists Below)
On another note I aim for a September 2015 release of the v2 Public. I leave one of my jobs on 31st March so my only concern is artist/voice actor time constraints, but we shall see how things progress. Thanks for waiting, Domo Arigato Gozaimashita!