Summary of updates to the game since the last post:
Work Done/Changes:
Game is harder, units have lower hp values and lower sp values (but sp costs have been reduced).
Infection chance increased by 1-2% depending on enemies, makes a significant difference in casualties.
Starvation and Fever/Cold Exposure work in the game and offer additional challenge.
Minor bug fixing and spelling corrections.
Updated all the sprite graphics for NPCs (as shown in featured image)
Additional artwork added to the game for side-bosses.
Enemies are stronger and faster than before so AGI value plays more effect on your units.
Altered SP regen and healing abilities to be more valuable to you.
Medical items have been changed to reflect the new hp decrease and are more valuable to you.
Added additional side quests to story mode (some are newgame+ exclusive)
Added extra skinsets as game rewards
Solo thing enemies have additional attacks and provide more challange.
Flares actually run out after 12 minutes or so.
Starvation can occur every 6-10 minutes in the game to a random member (of the first 7) of your party.
Fever can occur from cold exposure (when outside) which varies depending on weather/daylight to a random party member (of the first 7)
Fever can also be inflicted by enemies which acts like a sickness condition. (No hp loss but decreased stats)
HIT, EVA and CRI now appear in the equip menu screen (At long last!)
Tutorial is remastered.
Work to Complete:
Map the Ship story areas
String together the areas and create the events and story for it
There is a base story for it but need to work on player decisions and alternate routes/endings
Aiming for voice cast and am optimistic will have enough time/money to complete this task
Finish the online walkthrough and guide (can do post v2 release)
Scrapped plan for MacReady to have his own Extra Content story, want to include him in Story Mode “retelling” the events of what happened to him after Outpost #31 in a interactive comic book style way. Again optimistic that I have enough money for this and am indecisive about a full voice cast or just 1 voice as MacReady telling the story.
I’m currently mapping the ship story, its the most boring part. I want to release this update for the game in September so I can focus on other projects and hopefully study in a programming language. I’ve debated about releasing the game on steam (for free) but I’m not entirely sure how that process works out. I assume when most people see the engine as “RPG Maker” they turn their noses up at it xD
Mata Ne!