Hello Captain, It’s been some… time since our last contact. I have been occupied with certain other matters but now I am back with some new intel on The Thing 2 RPG v2.5 update.
Summary of v2.5 Update
A bunch of tweaks, balances and minor new features in game such as extra skills, some new weapons/items etc.
4 New *Voiced* Crew Members to appear scattered around the ship (You are not notified about these by Jose)
A New subplot on the ship involving a group of Spectres that change sides. There are 6 New *Voiced* characters who can be recruited if you follow this plotline. It’s optional but the soldiers are well trained and come with extra gear. This comes with a new boss battle and special relic gear.
A big difficulty rebalance for the Spectres introducing new variants and special types. Generally the more common ones are a lot easier to fight now. These New Spectres also appear in other modes in events where you fight spectres.
A new “Outbreak” on the ship. There’s been some sort of mutation! This introduces new enemies exclusive to Prequel Mode. These are Thing/Spectre Hybrids.
A new event during Robert’s Sidequest (where you help Grim/Keller). If a certain character is recruited in your team the dialogue will play differently and unlock a new relic weapon but if this character is not present the event will play differently but there will be no reward to it.
There’s some minor tweaks in places planned for this mode.
If anyone is interested in Voice Acting please send me a Private Message. I have a few places left to fill.
YouTube user Sadonrii has beaten the 3 main stories in the game now. You can find the playlists on his Youtube channel. Until I complete the walkthrough on my website I recommend using his videos as reference if you get stuck. I have completed the Unlockables Guide on my website if you want to know how to unlock things (spoilers there).
What comes Next
I was busy modding & playing Xcom2 when it released and I spent the last couple of weeks making a demo for someone too. A new version of RPG Maker came out in 2015 and I did consider porting the thing over for a while and I’ve had numerous requests from people to work with them but I have had to think about what is most beneficial to me. I will be taking a course soon but I will also be teaming up with Sadonrii to make a new game taking features from The Thing 2 RPG as a foundation. I will release more information about this on my website as things get more organised.
Xcom 2 Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=623885448
My Website: https://macwantsthewhat.com/
I can’t really give an estimated time for the v2.5 update yet, the audio is being remastered and I’m getting help with some test runs and of course Audio still needs recording for the game. I hope for those of you that played the game you got a lot of value out of it and hopefully you enjoyed it. If you’re new then download the game, it’s free. Don’t knock it until you’ve tried it.
Be Prepared Captain…
Do you think you could put the *good* Specters in the regular story mode if they survive?
There are 2 good spectres in the story mode already. Fischer and ‘Spectre’. No one survives the ship, well maybe one person… and someone else…
Oh I haven’t gotten there yet in the story mode then.