November 2018 Blog Update

Hello, How is everyone? I’m a little late again, sorry about that.

MY BODY IS REGGIE FOR SMASH ULTIMATE
 

Life Stuff

This month it feels like all I’ve done is gone to work. I’m working 5, sometimes 6 days a week so I haven’t really had time to do much of anything. Between shifts I’ve been managing to play Pokemon let’s go Pikachu (It’s alright as far as a remake goes). It makes me really value having the Switch, especially coming off of PC Gaming recently.

I’ve also been playing Monster Hunter Generations Ultimate on and off with Sadonrii and after about 12 hours we’ve only reached rank 2 xD. I appreciate the game for how hardcore it is and tries to make you live within it’s world and play by it’s rules. It’s pretty fun and grounded for a fantasy game where having to prepare for hunts and be meticulous about things strikes a good balance between being fun and being busy work. I feel like this is something I can learn from going forward as we want to include light survival elements in our PW project but don’t want to overburden the player to the point where it’s not fun. If anyone has ever modded Skyrim on PC I liked the idea of survival mods like Frostfall but found stuff to be too punishing or tedious at times. I’m starting to be leaning towards a system being something that might provide minor debuffs but nothing too restrictive that it punishes the player for not maintaining a characters well being.

Last but not least SUPER SMASH BROTHERS ULTIMATE comes out on December 7th and I am ready for it. I’ll be playing with Sadonrii along with some of my work colleagues. I’m looking forward to it!

I <3 Fire Emblem Memes
 

The Thing 2 RPG (v2.6 Update)

Art: Arteaga has finished the first set of sprites for some of the Prequel Mode characters. Hopefully the process will become easier for him as it goes now that the animation frames are done.

Dev: I still haven’t finished the Away Team mechanic, I’ve been busy at work and a little sick recently but I’ll try and sort it out ASAP. I need to move toward testing and bug fixing alongside making that damn CHIBI Mode work. In Hindsight there are TOO many characters.

Planned: There’s so much to do but we are just focusing on the NEW Character Sprites and Faces for now. This will take some time but it should look a lot flashier.

Preview: Below is a sample of some of the New Prequel Mode sprites. We’ve decided to change some of the characters appearances here and there.

Fun Fact: Did you know Irvin was originally going to be modeled after Boy George?

Release: Unfortunately a 2018 release is not possible. If I’m realistic I’d say a Q2 2019 (Spring) release is more likely.

 

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently. Press F to pay respects.

PW Team: Richard2410SadonriiArteaga

 

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

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3 comments on “November 2018 Blog Update

  1. November upload schedule: Am I a joke to you.
    The new character models look sick AF.
    Have fun playing games with friends and take your time with the game. I can wait.
    Hope you recover from your old soon and 6 times a week is a lot of work dude, I thank you on behalf of the community for your service in the gaming development and for making a game like no other.
    Love from Romania!!!!

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