September 2018 Blog Update

Hello, I’m back in the UK.

Life Stuff

I just came back from Vietnam, it was great. 32c everyday, nice food and drinks (I really like peach tea!) and I got engaged to my beautiful girlfriend of 3 years. Now that I’m back in the UK I can resume working on my projects for now but towards Christmas I may have to work a lot again. It’s a struggle to try and bring my wife to be over here, manage monthly bills and try to keep things moving project wise.

This month I managed to 100% the Crash Bandicoot N.Sane Trilogy (as according to the game, which doesn’t require getting all the relics in crash 1 and 2 thankfully), watch Archer Danger Island (other seasons were better) and finish Disenchantment (it was decent, expected more though). I also got to try a bit of Monster Hunter on the Switch which was my first experience and it’s a very complicated game and I want to give it a fair chance.

Speaking of the Switch a big direct happened while I was away (Final Fantasy IX for Switch <3) and they launched their Online Service which is very ehhh….

The Thing 2 RPG (v2.6 Update)

Art: Arteaga has finished all the new enemy designs now. He is currently touching up some of the older artwork and ‘replacing’ artwork done by other artists. When the v2.6 update releases Arteaga and Christie Shinn will be the only two credited artists.

Dev: I was away this month but I have quite the backlog to complete. I have to finish designing some new areas and finish the away team mechanic for Story Mode. With the introduction of the new Gen Inc Agent enemies I also want to include some unique/rare drops for them which I should implement this month. There is also one additional enemy to still be revealed so keep an eye out for them…

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project soon so I only have to go into the game to replace art assets here and there and test it (which is the best part!). That way I can focus on PW’s development. I expected the update to launch in 2018 and I want to keep that release but it’s looking like we might miss it but I’ll try to meet it if I can.


Nothing new to report. We are pulling resources towards The Thing 2 RPG currently.

PW Team: Richard2410SadonriiArteaga


I want to say thanks for the increased website traffic and support. It was a big month for me while I was away in Vietnam the website served over 800 adverts (which I made $0 from xD) but it’s a really great start. I really want to use this website over using the ModDB page going forward as I have more to gain from it. When the v2.6 update finally releases for The Thing 2 RPG I will redirect people here from the ModDB page. Thanks for all your support this month.


I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)



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