Thing 2 RPG v2 Quick Update 04/09/15

Just a quick post on the status of the Thing 2 RPG v2 build. I’m still working on it and I’ve added a bunch of new stuff since my post in August but I’m waiting on Artwork and Voice Acting to be completed before I make a full post on here and ModDB as I would like to upload a video with the next post of some of the v2 gameplay.

The Plan is still for a November release, despite Xcom-2 being delayed (removing the incentive and challenge from my life) and I’m confident that artwork and voice acting will be done in that time. Work on my end will be complete on time it’s just a matter of waiting on the others. I’m balancing the game a lot, I want to make it more difficult so you have more use for NPC’s instead of just carrying around 40 guys who do nothing.

I’m still eager to finish so I can start on a new commercial project and I’m glad people are patient and still interested in the game. It’s been a challenge for me and I’m glad to have gone back to make the game itself a lot better and playable. I’m currently updating the games survival mode into something new although I’m indecisive about it and once Jose has “caught up” I can start with MacReady’s long overdue addition to the game. The hardest task on my end is writing the online guide/walkthrough but I can do that post-release as the game title screen now has an option to go direct to the walkthrough.

Bare with me I’ll have a full post and video for you soon;
Keep Watching the Skies!
Richard

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