May 2018 Blog Update

Hi.

Another month has passed (more or less) so here’s another trash filled blog post. Yaaaaaaaaaaaaay!

Life Stuff

This month I’ve been primarily focused on Development of The Thing 2 v2.6 update which will be the final major update for the game, after this bugfixes and balance updates may trickle out but don’t much else on my end as PW needs a lot of work.

It was a slow month for switch games, I picked up DK: Tropical Freeze & Hyrule Warriors but not much else, still it’s just over 2 weeks until E3 so let’s hope they show off some decent titles. I was also a bit disappointed by the Nintendo Online service but it is what it is.

The Thing 2 RPG v2.6 Update

Art: Arteaga is still working on icons but they are pretty much close to completion. He’s got a lot of stuff to do for me and currently has most of the projects workload. It has been difficult for me to pin a release date for the update as I am stuck waiting on the art mostly but we are aiming for a 2018 release at least.

Dev: I managed to implement a bunch of the stuff I wanted to do this month but I didn’t complete all of it. Here’s what I got through:

-The Story Mode Field Base now has every single NPC there that you can get in your party. I also added some extra side quests.
-In Original Mode Blake can now Recover his equipment after getting captured :)
-In Prequel Mode the Bridge Defense Mechanic has changed. Defenders left at the bridge now form their own party which you control on Bridge Defense. Failing Bridge Defense is a Game Over so make sure this team is prepared for the task. To make it easier I have limited enemy spawns and the game adjusts enemy difficulty based on defender strength anyway.

Planned: I still have some stuff leftover from last month to implement but I also come up with a few new things I want to do. These are:

-In Story Mode each NPC will have the option of being added to the “Away Team”. This team will be able to be sent out on a mission. After a set amount of time expires you will control this team and conduct a scavenging mission of a location. On mission they may get attacked or encounter other difficulties but can leave the area any time after which another timer will start which is their travel time back to base. Once back at base you will be able to collect their resources. The Locations for this are going to be generic made ones that can be reused. I am looking at making around 10 to 20 of these for a bit of variety and they will be randomly selected when the team is sent away.
-I am planning out a more detailed side quest for Jose in Story Mode known as “Ghosts & Whispers” which involves helping him Infiltrate a Warehouse and includes a unique boss fight. Upon Completion it will also unlock five additional unique optional secret boss fights in the game which reward you with supplies and equipment if you find and beat them.
-I am also going to rework all the Custom Character Skins in the game when we get around to making the character sprites larger. This will include more suitable ones for the player character than what is currently offered.
-In Prequel Mode Natalie’s current outfit mechanic has been removed and the plan is to change it with “costume lockers” scattered around the ship which she can use to change outfits. In total there are 20 outfits planned (including her current 4), 8 will be available from the start and 4 will be unlocked per difficulty cleared on Prequel Mode. A bunch of these outfits are odd nods and references to things so I hope you look forward to them.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development.

PW

No major news this month, The Thing 2 RPG is stealing all its Thunder right now :P

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

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April 2018 Blog Update

Hi.

Another month has passed (more or less) so here’s another trash filled blog post.

Life Stuff

I’m still at work a lot but there hasn’t been much overtime this month so I’ve been putting those extra hours into working on stuff at home. I’ve done a little work on PW but most of my efforts have gone towards working on The Thing 2 RPG’s v2.6 update.

Game wise I’ve been playing through Fire Emblem Radiant Dawn again (I love this game). I’m pretty hopeful for a Fire Emblem Switch reveal at E3 in June so it’s been good to revisit the franchise. I also started playing (Modded) Skyrim again. Did you know I’ve never actually finished Skyrim but I’ve clocked about 250 hours on it somehow? I’m setting out to beat it this time but I’m not super confident about that haha.

I also picked up a few games along with some DVDs this month. For Switch I got Darkest Dungeon and South Park the fractured but whole comes tomorrow, I’ve not played either of these games so I’m looking forward to them if I get the time. I’d really recommend checking Darkest Dungeon out if you like any of the games I make, it seems to push that ultra hard unforgiving RNG RPG style I’ve been looking for. DVD wise I picked up Harvey Birdman attorney at law season 3, Samurai Jack Seasons 1-4 boxset and Samurai Jack season 5. All classics of course, especially Samurai Jack.

The Thing 2 RPG v2.6 Update

Art: Arteaga has nearly finished the icons, there are a few more left to do but after this he is going to give the character sprites a makeover, making them more realistic in proportion and there will be some alterations to existing game imagery and some rework to tiles in the environments to fit the bigger scaled characters.

Dev: I’ve made a long list of changes, most of them are minor quality of life tweaks and fixes but there’s a few notable ones in there. I won’t list them all but they will all be in the change notes upon release. Focusing on what I’ve done this month though is:

-Added a lot more NPC’s to the Field Base in Story Mode, most of the more unique characters you meet will feature here now but I didn’t make a sidequest for all of them so most of the new ones give you a small reward instead for keeping them alive.
-Added “Enemy Alert Levels” via a script by Yanfly (Event Chase Player Script). What this does for the game is change the enemies completely giving them some basic logic to their movements on screen. Before they just randomly would roam around looking for the player character, now they randomly roam around but if they see the player they will begin chasing after them at a faster pace so will be harder to avoid. This adds a small stealth element to the game and puts more pressure on the player to fight or flight.
-I removed the shops from the Field Base in Story Mode, they’ve always felt a little odd and out of place and now the player can access Quintel’s Outpost and the Merc Trading Post they don’t need the field base shops.
-I removed the puzzle from the warehouse level in original mode, it felt kinda silly. Instead the upstairs computer just opens the door and there’s some extra loot up there now.
-The Puzzle in the Submersible has also had changes, it still exists but no longer displays the Neon letters, making it more challenging to deal with.

Planned: I’m still waiting on Jose a lot so it’s delayed time somewhat. I’ve decided to scrap the idea of animating the enemy battle sprites as it would require too much time and resources I don’t have. What I am looking at however is a party management script that will allow you to manage multiple teams and change between them. I’ve thought of 3 major uses for this as a mechanic if I can get it working.

In Original Mode when Blake is captured he looses all of his stuff, previously there’s been no way for me to save this gear so it gets destroyed. With this script I can save the gear so the player can recover it. This would make original mode a lot easier and I think would be a welcome change.

In Story Mode you tend to have a lot of extra characters you don’t use. I’ve been thinking of having a mechanic where you send out a team, like an “away team” that goes on a mission. After a certain amount of time expires they would reach their destination and you take control of them, gathering resources and destroying enemies in small generic areas. This would make use of more of the characters and allow more training to be done. This mechanic would be optional and serve as a risk/reward type of thing.

In Prequel Mode the base defense mechanic is pretty lame to be honest. Jose lets you know when the base is under attack and the results are based on how many defenders are left behind, with more giving less/weaker enemies attacking. With this party mechanic in place instead of just leaving people at the Bridge you would have to manage the Bridge teams resources in case they are attacked. When attacked instead of going to the bridge as Natalie you would instead control the Bridge team who have to repel the attack. The attacking enemies would likely be balanced on strength of the bridge team and how far into the story you are. Overall it would be a lot better than what it currently is.

It’s all down to seeing if I can get this Party Manager script by Hime working or not. At the moment Hime’s website is down which is weird as I used it the other day to view the script. As MacReady would say “There’s nothing more I can do, just wait.” I’ll post an update on it in next months blog post.

PW

PW received a bit of love this month. I reworked the scale of the map and the team had a brief discussion about the story events but it needs a lot more work. While work is being done on The Thing 2 RPG still PW will likely continue to get short posts.

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

March 2018 Blog Update

Hi Everybody!, (Hi Doctor Nick!)

It’s been a while since I actually posted anything on here and almost a year since the last update for The Thing 2 RPG. I’ve been quite busy the last year and I’ve missed updating this blog so I thought I’d start putting an effort in to write something at least once a month if I can.

Life Stuff

I’ve mostly been busy with work really. I’ve been putting in a lot of overtime hours which has really impacted the amount of free time I have. This has slowed game development down for me and created a colossal backlog of video games to play and films/series to watch. I suppose its just one of those things that happens as you start to get older and take on more responsibilities but I must admit I do miss my free time.

Last October I bought a Nintendo Switch and have started collecting for it, got about 19 games now but I’ve sunk most of my time into Fire Emblem Warriors (about 200 hours). I recently picked up Kirby Star Allies and Attack on Titan 2 for the system, they are both alright games, played a bit of them. On PC I’m Still Playing XCOM 2 (which I’ve put over 1100 hours into and made mods for) and have been playing Rainbow Six Siege since November, it’s pretty fun I’ve logged around 60 hours but I’m still a noob. I still also collect for Xbox 360, Wii and Gamecube but haven’t picked up anything in a while. Been trying to get a copy of Fire Emblem Path of Radiance but that shits expensive.

In February I went to Vietnam for Lunar New Year to visit my Girlfriends Family. Vietnam is a nice place, it’s warm and everyone is so friendly there. I stayed in the Nha Trang and had a great time. Not many locals speak English so if you ever visit I’d recommend going with someone who knows Vietnamese.

The Thing 2 RPG

It’s been sometime since I last updated The Thing 2 RPG. To be honest it needs to come to the end of it’s life so I can focus on other things but alongside our artist Arteaga I have been preparing a final major update for the game to give it a good send off. The list of changes is quite big, so much so that it has gone from v2.5.3 to v2.6 and will feature realistic character models this time around. The Thing 2 RPG was made in RPG Maker VX Ace but I was considering a port/remake in the RPG Maker MV engine for a while but sadly I feel like it would take too much time as is and decided to focus on improving the VX Ace Version.

PW

For many years we have been working on ideas for a Post Apocalyptic Open World RPG and we finally started Production in 2016 on what we have been calling “PW” (working title). We are working on this project in the RPG Maker MV engine but due to the costs of creating artwork for it I haven’t had much time to actually work on the game itself. This project is intended to be our first commercial project and I am working alongside artist Arteaga and Youtuber Sadonrii to turn this into something worth playing.

Currently the scope of the game is probably “too big” and I am working on the ideas still to think about ways we can do things better. Currently it’s taking a back seat as I finish development of The Thing 2 RPG’s v2.6 update. Once we have something half decent to show for the game I will share more details.

Donations

I’ve never accepted donations before and I hate to ask for money but I’ve hit a bit of a wall. I am the sole member of my team funding PW / The Thing which is why I have to work extra hours to be able to fund the project and keep up with responsibilities in my personal life. The only problem with this is I lack a lot of the free time I used to have to actually work on the damn projects.

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

Read Dead Redemption, The Breed & The Thing

So Red Dead Redemption is a good game. Finally got it, Game of the Year Edition and it is awesome. If anyone has seen any good westerns (such as The Good, The Bad and The Ugly as well as the rest of that trilogy) then like me you will be living out a lot of childhood dreams. I have been following the story but I just find myself roaming off trying to be some random vigilante and the environment is so beautiful. It gives the illusion of being in an actual desert.

I recently played Dragon Age 2 but… Well the first one was better. Not that 2 didn’t have good features. The companion system is way better and the combat has some improvements but with bio ware I am a big fan of their older works. Sometimes I still make a play through of Jade Empire or Star Wars: Knights of the Old Republic. But they do have that whole format/genre of RPG nailed down really well. Another Jade Empire would be a big win with me <3

I like to watch really random films and I recently watched “The Breed“. Bare with me now, it wasn’t all bad. Sure it was just another horror film but it had some good plot elements to it. It actually inspired me to write up an idea for a short repeatable RPG on an Island but we will see if I get around to that. It would be like a Choose your Own Adventure. Those books were cool.

As for the Thing 2 I am now on level 10 of 12 for Original Mode. I started work in September 2011 on a sequel to a quick RPG I made in 2010 which did way better than I thought. Anyway the original plan was to make a Tactical RPG style game but when Vx Ace came out in March (well before when i saw it really) I knew that I just had to use that. The game has come a long way and I fell short with a October 2012 release. I am trying my best to do it right and in between going to work and other stuff I only get 3 days a week to work on it. Granted I don’t work on it for 24 hours a day either, more likely around 4 to 6, sometimes 8 if i am in the zone. Anyway as it looks the game in my opinion is pretty good. I enjoy playing it, it is a fight for survival and it is well very hard. I have Story Mode, Survival Mode and the Foundations for Extra Content / DLC Mode to do (after Original Mode) so it may take a while. It is nearly coming to the date the project was first started (15th March) which will mark 1 year in development. What I have done so far does not look like a years work but these things take time. I hope to have Story Mode done by the end of May. Then what is left should not take too long, I want to say October 2013 release date but.. I’m not going to put a deadline down here.