February 2019 Blog Update

Hey, Listen!

This month I watched “The Hollow” on Netflix. It was actually really good especially going into it without any spoilers. A group of teenagers wake up in a weird world and weird stuff happens, it’s great and you should totally watch it.

Life Stuff

This month I’ve mostly been preparing for my trip to Vietnam (I leave in 9 hours actually!) and sorting things out in my life. I haven’t really done anything notable other than watch a bunch of Netflix between shifts and cram some Fire Emblem Warriors in here and there.

I don’t really have much else to write about myself this month but I’m sure I’ll be able to write something mildly interesting next month when I come back from Vietnam.

I also watched “Final Space” on Netflix this month which is a sci-fi comedy/drama. Again this also surprised me and was really good especially not knowing anything about it beforehand. It starts out about a prisoner aboard a ship but wackiness and all around plot convenience turn things into a fight to save the human race.

The Thing 2 RPG (v2.6 Update)

Progress has been slow this month but we’ve managed to finish some of the CHIBI sprites we are missing for the Gen Inc Agents. I’m still looking at getting the update released in Spring 2019 and am hoping for an April release window.

Thing Team: Richard2410Arteaga

Legend

Some work has been done on the base engine but it’s still pretty much a skeleton at this point and needs more framework before I can show any gameplay. We’re still sorting out ideas but have a lot of stuff set out as guidelines for ourselves so we are getting there, slowly. The Thing 2 RPG comes first though so until that is complete work on this is a lower priority.

Legend Team: Richard2410Sadonrii

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

January 2019 Blog Update

Hello, Happy new year! Well happy might be a bit of a stretch but eh…

I’ve been re watching “That Mitchell and Webb look” on Netflix. It’s still as deadpan as ever but I can’t help but enjoy it. There’s a sketch about a post apocalyptic game-show called “Remain Indoors” which is pretty awesome and ever so British.

Life Stuff

I’ve been under a lot of financial pressure the last few months which is why I had to shelve our PW project and also reduce planned workload for The Thing 2 RPG (more info below). There’s also been a lot of changes in my personal life that’s made it a lot harder to fund game development and having made The Thing 2 RPG as a free game hasn’t really helped in hindsight. Regardless the most important thing for me is that it’s something I enjoy doing and will continue to do but just on a much smaller scale going forward.

I will be going back to Vietnam to see my fiancee next month. Sadly I couldn’t get Valentines day off work which also means I’ll miss Tet Holiday (Lunar New Year) but at least I’ll be there for her Birthday. Being in a long distance relationship isn’t easy and most people probably wouldn’t bother but I think it’s worth it in the long run.

I haven’t really done much at the start of 2019 really. There’s been very little overtime at work so I’ve mostly been playing on my Nintendo Switch. I have a backlog of over 50 games so I’m trying to complete the ones I’ve already played. I’m currently about 230 hours into Fire Emblem Warriors xD

I have also started development on a smaller Fantasy RPG Project to tide me over after The Thing 2 RPG’s update comes out. You can read more about this further below in the post.

I’d also like to let you know that I’ve setup a Discord server for people who are interested in messaging me directly as I know the comments system isn’t always great on here. If you have any feedback on my games or just want to chat you can hit me up at: https://discord.gg/JxFb6Td

This is a screenshot from our cancelled PW Project.

The Thing 2 RPG (v2.6 Update)

Sadly we’ve had to scrap the big art overhaul to the game and are just going to focus on some minor sprite improvements and fixes to other assets. I just have really can’t afford a lot of the costs right now. Going forward the taller sprites will be unused and there will be no new faces, we will just stick with the CHIBI sprites due to constraints.

The only good news is that meeting the Spring 2019 release is much more likely now as most of the remaining work now will be on my part.

Thing Team: Richard2410Arteaga

Legend

After scrapping PW due to financial constraints we’ve started work on a fantasy RPG in the RPG Maker MV Engine. Back in 2016 I made a test demo (before we started PW) called “Legend”. It was a world that was semi-open where you could explore as you like and there wasn’t any particular hard story just lots of quests and stuff to do within the world. We are going to be taking the concept of this and reworking it into something more fleshed out but with the same premise.

The project won’t cost much to make as it will mostly be using free and stock assets within the editor but it’s something to keep us busy while we work things out. Hopefully you will support us in this as our next step.

Legend Team: Richard2410Sadonrii

Don’t forget you can join our Discord server and message us directly here:
https://discord.gg/JxFb6Td

Want to help us out? Consider donating:
For more information on Donations go here.

Donation

Consider helping us out with costs for less than the price of Lunch. Any amount is appreciated.

£1.00

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

December 2018 Blog Update

Hello, I hope everyone had a good Christmas? I didn’t have much time off but I at least took a brief moment to rest.

Did anyone see this awesome print by Matthew Peak?
 

Life Stuff

It was a really busy festive season this month for me as I spent most of it at work helping other people to get the things they need for their holiday season. I’m really glad that it’s nearly over but it means there will be less work available for me which is both a good and a bad thing. With some upcoming time off I will return to work on The Thing 2 RPG and hopefully we can push the update out in 2019.

The last year or so has brought us many challenges, between us as a group we’ve had a few issues trying to sort things out in our personal lives and more so my financial situation is about to change as I will be supporting my fiancee when she comes to the UK. Unfortunately this means while I will have time to work on games I will no longer have the funds required to support production so it’s looking like we will have to cease production on PW until things settle down for me (we will still finish work on the thing first). This is a bit of a blow for me as PW was meant to be a our first commercial project but in the period of 2 years all I really have to show for it is some artwork. With the extra time available to me I’ll see if we can work on something else but it’s a struggle without a budget. We could use stock assets and make “Just another RPG Maker Game”…

In more sad news Donald Moffat died this month (he played Garry, the station manager in The Thing 1982 Movie). Of the 12 actors who played the US Outpost #31 crew 3 of them have passed away since the movie came out which just bums me out. Moffat now joins Charles Hallahan (Norris) and Richard Dysart (Dr. Copper) wherever they may be.

No one could have delivered such a great line as Moffat, it’s such a great scene.
 

The Thing 2 RPG (v2.6 Update)

Art: Arteaga has finished the second set of sprites for some of the Prequel Mode characters. He is updating the CHIBI sprites too as he goes along so it’s taking some time to get it right. It’s going to take a lot of work on my part to get both of them working in harmony.

Dev: I still haven’t finished the Away Team mechanic, I’ve been busy at work but will get on it soon. I want to do a bunch of QA and iron out the bugs afterwards. We’re focused on more on visuals this time as I’ve already made a long list of mechanical changes to the game (I’ll share it soon).

Planned: There’s so much to do but we are just focusing on the NEW Character Sprites and Faces for now. This will take some time but it should look a lot flashier.

Release: It’s hard to tell if I’m on track for it or not but I am aiming for a Q2 Spring 2019 release for the update. Of course any number of things could go wrong so please continue to be patient.

 

PW

We will be taking a Hiatus from this for a while until funding can be secured or we put some sort of plan in release. I wan’t to come back to it someday but for now we will be taking a break from it. Until there is news on it, PW will no longer appear in the monthly blog post.

PW Team: Richard2410SadonriiArteaga

 

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

Sorry if this blog post was more depressing than usual, there is a lot going on right now. Hopefully I’ll feel better next month, I’m on and off most days.

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

November 2018 Blog Update

Hello, How is everyone? I’m a little late again, sorry about that.

MY BODY IS REGGIE FOR SMASH ULTIMATE
 

Life Stuff

This month it feels like all I’ve done is gone to work. I’m working 5, sometimes 6 days a week so I haven’t really had time to do much of anything. Between shifts I’ve been managing to play Pokemon let’s go Pikachu (It’s alright as far as a remake goes). It makes me really value having the Switch, especially coming off of PC Gaming recently.

I’ve also been playing Monster Hunter Generations Ultimate on and off with Sadonrii and after about 12 hours we’ve only reached rank 2 xD. I appreciate the game for how hardcore it is and tries to make you live within it’s world and play by it’s rules. It’s pretty fun and grounded for a fantasy game where having to prepare for hunts and be meticulous about things strikes a good balance between being fun and being busy work. I feel like this is something I can learn from going forward as we want to include light survival elements in our PW project but don’t want to overburden the player to the point where it’s not fun. If anyone has ever modded Skyrim on PC I liked the idea of survival mods like Frostfall but found stuff to be too punishing or tedious at times. I’m starting to be leaning towards a system being something that might provide minor debuffs but nothing too restrictive that it punishes the player for not maintaining a characters well being.

Last but not least SUPER SMASH BROTHERS ULTIMATE comes out on December 7th and I am ready for it. I’ll be playing with Sadonrii along with some of my work colleagues. I’m looking forward to it!

I <3 Fire Emblem Memes
 

The Thing 2 RPG (v2.6 Update)

Art: Arteaga has finished the first set of sprites for some of the Prequel Mode characters. Hopefully the process will become easier for him as it goes now that the animation frames are done.

Dev: I still haven’t finished the Away Team mechanic, I’ve been busy at work and a little sick recently but I’ll try and sort it out ASAP. I need to move toward testing and bug fixing alongside making that damn CHIBI Mode work. In Hindsight there are TOO many characters.

Planned: There’s so much to do but we are just focusing on the NEW Character Sprites and Faces for now. This will take some time but it should look a lot flashier.

Preview: Below is a sample of some of the New Prequel Mode sprites. We’ve decided to change some of the characters appearances here and there.

Fun Fact: Did you know Irvin was originally going to be modeled after Boy George?

Release: Unfortunately a 2018 release is not possible. If I’m realistic I’d say a Q2 2019 (Spring) release is more likely.

 

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently. Press F to pay respects.

PW Team: Richard2410SadonriiArteaga

 

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

October 2018 Blog Update

Hello, How is everyone?

AMAZING CHEST AHEAD
 

Life Stuff

I had some time off from work this month and got a few things done but the workload of everything is starting to pile up a bit. Aside from that it’s just really cold in the UK (especially after coming back from 32c Vietnam) so I’m really freezing here!

This month a new XCOM 2 DLC dropped which was free for War of the Chosen Owners. It was alright I managed to beat all the mini-stories they added, it didn’t really add much overall though and I just hope to see them work on XCOM 3 next. Dark Souls Remastered also dropped for the Switch and I’ve been loving it, I’ve just reached Anor Londo and have been praising the sun everywhere I go.

Overlord season 3 (English Dub) came to an end this month. It was alright though I’m pretty disappointed by the ending and heavy use of CGI, it felt rushed and there wasn’t enough Albedo in it. I’ve also started watching the English Dubs of “Goblin Slayer” (aka WTF did I just watch?) and “Ulysees: Jeanne d’Arc and the Alchemist Knight” (aka Waifu Wars) on Funimation every Thursday. Goblin Slayer is about adventurers doing quests in a pretty messed up fantasy setting (rape and child murder) and I’m looking forward to seeing where it goes. The first episode definitely has way too much shock value (I actually thought it was a Hentai at parts) but it doesn’t seem to be afraid to tackle and depict more graphic themes. Jeanne d’Arc is about the French and English 100 year war in premise but really is a Harem anime with loads of Waifus and is really light hearted and a good watch after Goblin Slayer for sure. So far it seems really cutesy but the main character looks like he’s about to get cucked hard after the first episode so we’ll see how it goes.

Speaking of the Switch there is a Smash Brothers Direct on November 1st. Here’s a little Bingo Card I made with some character predictions! (I’m really excited for it!)

These are the characters I felt were most likely, if at all. Though if I had to pick just one of these to make it it’d probably be the Black Knight. I love me some Fire Emblem Radiant Dawn.
 

The Thing 2 RPG (v2.6 Update)

Art: Arteaga is working on the new character sprites and character face models for the game. This will likely take a while due to the larger amount of animation frames we are using for the models not to mention the size increase.

Dev: I still haven’t finished the Away Team mechanic, I have to keep pushing it back due to having to go through the game and get new size templates for all the characters and objects. Bigger Characters means bigger environments but I’m trying to make it as less work as possible but obviously some of the larger stuff like Planes and the UFO need not only resizing but having the environments they are situated in partially remade. With the inclusion of CHIBI Mode and some changes to other sprites in the game there is a ton of objects that need swapping out, manually. It’s a nightmare for me! So expect me to be somewhat moody these next few months, I’ve already gone a little crazy.

Planned: There’s so much to do but we are just focusing on the NEW Character Sprites and Faces for now. This will take some time but it should look a lot flashier.

Preview: Below is some of the art in the game for Natalie. You can see we have the New Character Sprite and the Chibi Version. The new sprites will use 9 frames of animation instead of 3 but the Chibi versions will always be available to switch back to on a NewGame. In addition we are updating the character face portraits. Before to save time and money I just used the characters sprite as a display for menus and text boxes. This time around we are going to make dedicated portraits for the characters but we still haven’t decided on a style. Below are 2 samples one is of Natalie from an art scene and the other is a mock up of an 80’s retro style version by Arteaga. Are there any games you’ve played with good portraits? I’d love to know of any good examples we can take inspiration from, I like the portraits in Final Fantasy IX myself.

Natalie is best Waifu

Release: Unfortunately a 2018 release is not possible. If I’m realistic I’d say a Q2 2019 (Spring) release is more likely.

 

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently. Press F to pay respects.

PW Team: Richard2410SadonriiArteaga

 

Traffic

Wow I can’t believe the site has now served 1,943 ads to users. Thanks to everyone’s support I’ve now earned $0.01! I know it seems like such a small amount but I’m really excited by it :) It’ll probably never even cover the costs of maintaining the Website but it’s a great start, Thank you!

 

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

The Thing 2 RPG – v2.6 Release Delay

This probably isn’t good news for most of you but we won’t be able to get the v2.6 update out in 2018. The main reason for this is we are doing a big overhaul with a lot of the art assets in game with the most time consuming ones being the character sprites and the “tiles” (the graphics used to make up the areas in-game). I will say that I never promised a 2018 release but I was aiming for that window but it’s looking like Spring 2019 at this point based on the amount of work Arteaga has left to do for me.

On the plus side the game will look a lot better and I’m aiming for more cohesion between everything in the game. Below is a sample of what you can expect from the new character sprites, you have Natalie (from The Thing 2 RPG) compared to Logan (Our Test Dummy from PW who has been scaled down to match the older engine). The characters proportions will look more realistic and will also be getting face portraits to match. In addition we are increasing the frames of animation, before everyone had 3 frames but now they will have 9 frames making the movement look more fluid than before.

RIP Chibi Style

I hope everyone will understand and I apologize in advance, since we started developing PW I’ve looked back a lot on The Thing 2 RPG and thought it could be so much better. Spending the time to improve the assets now also makes it easier later on if we get the chance to port The Thing 2 RPG to the RPG Maker MV engine as a sort of remaster (although don’t hold your breath on this).

The Thing 2 RPG – Nova & Huan

We have one final enemy to add to the game, this time I’d like to introduce Nova, a Gen Inc Spectre and Huan her great white wolf companion. They appear in Story Mode as part of an optional encounter (not tracked by the quest log).

In this scenario a former Gen Inc Scientist is on the run from his employer, with him he carries a unique serum which can apparently immunize someone from infection. However he is being tracked by Nova, a deadly Spectre who uses a Sniper Rifle at range and her pet great wolf Huan at close range.

The fight against Nova & Huan is the most complicated fight I’ve made in the game and has several stages to the fight as well as different outcomes.
The fight has 3 main outcomes but there are multiple ways to get some of them and there are 8 distinct enemy graphics used to make up the fight. It’s a little difficult to write about it without spoiling it but lets just say that someThing is a miss.

If you can save the scientist you will get a new party member as well as a possible cure for infection. Based on the outcome of the fight you may also  gain a new ally or face a dangerous foe…

The Gen Inc Agents *Update*

With the addition of the Gen Inc Agents to the games Story Mode we have made sure to give them some decent loot as well as each agent having one piece of unique gear only obtainable from defeating them. If you keep their gear til the end of Story Mode you will be able to save it to your file for NewGame+ Story Mode runs where you can recover it from the Field Base.

Whats Next?

I’m working on the “Away Team” mechanic for Story Mode still and after completing this I will start playtesting the game while Arteaga finishes up artwork. If I have time I will stream some of my playtest on twitch.

-Richard

September 2018 Blog Update

Hello, I’m back in the UK.

Life Stuff

I just came back from Vietnam, it was great. 32c everyday, nice food and drinks (I really like peach tea!) and I got engaged to my beautiful girlfriend of 3 years. Now that I’m back in the UK I can resume working on my projects for now but towards Christmas I may have to work a lot again. It’s a struggle to try and bring my wife to be over here, manage monthly bills and try to keep things moving project wise.

This month I managed to 100% the Crash Bandicoot N.Sane Trilogy (as according to the game, which doesn’t require getting all the relics in crash 1 and 2 thankfully), watch Archer Danger Island (other seasons were better) and finish Disenchantment (it was decent, expected more though). I also got to try a bit of Monster Hunter on the Switch which was my first experience and it’s a very complicated game and I want to give it a fair chance.

Speaking of the Switch a big direct happened while I was away (Final Fantasy IX for Switch <3) and they launched their Online Service which is very ehhh….

The Thing 2 RPG (v2.6 Update)

Art: Arteaga has finished all the new enemy designs now. He is currently touching up some of the older artwork and ‘replacing’ artwork done by other artists. When the v2.6 update releases Arteaga and Christie Shinn will be the only two credited artists.

Dev: I was away this month but I have quite the backlog to complete. I have to finish designing some new areas and finish the away team mechanic for Story Mode. With the introduction of the new Gen Inc Agent enemies I also want to include some unique/rare drops for them which I should implement this month. There is also one additional enemy to still be revealed so keep an eye out for them…

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project soon so I only have to go into the game to replace art assets here and there and test it (which is the best part!). That way I can focus on PW’s development. I expected the update to launch in 2018 and I want to keep that release but it’s looking like we might miss it but I’ll try to meet it if I can.

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently.

PW Team: Richard2410SadonriiArteaga

Traffic

I want to say thanks for the increased website traffic and support. It was a big month for me while I was away in Vietnam the website served over 800 adverts (which I made $0 from xD) but it’s a really great start. I really want to use this website over using the ModDB page going forward as I have more to gain from it. When the v2.6 update finally releases for The Thing 2 RPG I will redirect people here from the ModDB page. Thanks for all your support this month.

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

-Richard

The Thing 2 RPG – Remaining Agents

Here are the rest of the enemy Gen Inc agent previews from The Thing 2 RPG’s v2.6 update.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Hazmat Squad Leader known as Kemuri. She isn’t shy about hiding her identity but don’t let this fool you as she seems to carry some sort of gas that sends victims into a panic despite wearing protective equipment.

Captain, we have identified another Gen Inc agent in the field known as Nano. He is unusually large and seems to be part of Gen Inc’s secret Spectre Unit. Intel suggests he is able to mass heal his allies but we have been unable to confirm how this is possible. You may struggle to take him down without anti-armor measures.

We’ve also managed to gather some last minute intel on another Gen Inc Operative known as Frost who seems to be disguised as a US Arctic Marine. We are not sure how it is possible but along with using freezing grenades she is able to freeze enemies with her special bow. You should be cautious when dealing with any of these Gen Inc Agents in the field but taking them out may yield some useful rewards.

Also General Carruthers has received his own sprite and is more distinguished in his fight instead of just using the US Captain model.Lastly I’d like to mention one final enemy we are working on. Another Optional boss fight is going to be added to Story Mode which includes multiple variations and outcomes in the fight. It revolves around saving a Scientist with a drug that can apparently immunize someone from infection, he is being chased by a Gen Inc Assassin and her canine companion but someThing ain’t quite right… “It’s weird and pissed off whatever it is.”

 

The Thing 2 RPG – “Chanka” & “Eliza” + Misc.

Here are some enemy previews from The Thing 2 RPG’s v2.6 update along with some more updated screenshots of the new icons in place.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Mercenary named Chanka. Reports suggest he is heavily armored and lugs around a heavy turret which can unload some serious firepower. Rumors indicate that he is also affiliated with Russian Mercenaries so you should be be cautious when engaging him.

Captain, we have identified another Gen Inc agent in the field known as Eliza. Eliza isn’t subtle about disguise and seems to have other Gen Inc units under her command. Intel indicates she uses squad tactics and an under barrel grenade launcher to takedown her foes. You should be prepared for a bloody fight when encountering her.

Mirage has received some slight changes worth noting. Her proportions have been tweaked a little and her formation changed. In addition I have randomized the fight so that the real version of her can appear in any of the 5 places so you can never really predict where she is now.

Finally I’d like to show off some more of the icons that Arteaga worked so hard on. Below are some screenshots showcasing passive skills, traits, states and action skills. To keep things simple we’ve used a green box to represent positive effects, a red box to represent negative effects and a purple box to represent mixed (both positive and negative) effects. There are some other color boxes used in game but they are just cosmetic and don’t represent anything in particular but are distinguished not to be within the green, red and purple categories. Special abilities and Action skills have had a nice comic book splash effect added behind their icons to also distinguish them a little.