One Year Later…

It has been over an entire year since I started The Thing 2. Considering I made the first one in about 8 weeks it feels like a lifetime. I must admit it doesn’t look like I have done an awful lot but I have come a long way in a year. Between balancing a job and volunteering I have still managed to find some time every week to work on this. I think I overshot it with a October 2012 release and I sure as hell overestimated the amount of work that had to be done.

As it stands I am happy with how the game plays, I have worked hard to make sure events within the game are as random as possible. The original mode is complete and I have tested it a bunch of times, I would say time wise that it takes between 6 to 8 hours to complete. I am happy with it and will not be making any major changes to it, I consider it complete.

I have recently started the story mode. This is the main part of the game itself. It is my own tale that puts a player created character in charge of a task force sent to recover the missing Captain Blake (Hero of the Original Mode). While I am no good at setting myself a deadline to work too, I would like to think it will take 10 – 12 weeks to have the majority of it completed and hopefully working.

After that its the Survival Mode which I am still undecided on and then the template for the Extra Content (Or DLC) that will be added to the game over time. It might be ambitious but lets hope that I can finish the game by the end of this year.

I have been wondering if there is any point in me releasing a demo for people to play. It would be nice to get some feedback I guess. I am considering it.

Anyway here is an updated video of Original Mode: Level 04 [Norwegian Base]. I am using a new screen recorder that records sound too! So let me know how the game sound, sounds. I would like to point out that the enemy graphics are just placeholders for the moment I am still hoping to get some custom ones drawn.


You can find more information on this game at:

Thanks for Reading!