The Thing 2 RPG – Remaining Agents

Here are the rest of the enemy Gen Inc agent previews from The Thing 2 RPG’s v2.6 update.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Hazmat Squad Leader known as Kemuri. She isn’t shy about hiding her identity but don’t let this fool you as she seems to carry some sort of gas that sends victims into a panic despite wearing protective equipment.

Captain, we have identified another Gen Inc agent in the field known as Nano. He is unusually large and seems to be part of Gen Inc’s secret Spectre Unit. Intel suggests he is able to mass heal his allies but we have been unable to confirm how this is possible. You may struggle to take him down without anti-armor measures.

We’ve also managed to gather some last minute intel on another Gen Inc Operative known as Frost who seems to be disguised as a US Arctic Marine. We are not sure how it is possible but along with using freezing grenades she is able to freeze enemies with her special bow. You should be cautious when dealing with any of these Gen Inc Agents in the field but taking them out may yield some useful rewards.

Also General Carruthers has received his own sprite and is more distinguished in his fight instead of just using the US Captain model.Lastly I’d like to mention one final enemy we are working on. Another Optional boss fight is going to be added to Story Mode which includes multiple variations and outcomes in the fight. It revolves around saving a Scientist with a drug that can apparently immunize someone from infection, he is being chased by a Gen Inc Assassin and her canine companion but someThing ain’t quite right… “It’s weird and pissed off whatever it is.”

 

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August 2018 Blog Update

Hi.

Life Stuff

I’ve worked like all day, every day. ALL DAY, EVERYDAY.

Aside from that I did get a little time to finish off Crash Bandicoot 2 and am nearing the end of Crash 3 but am struggling a little with the time trials. Monster Hunter comes out this month which I will be playing with Sadonrii. Overlord season 3 has also started and Funimation has been streaming the English Dub 1 week after the Japanese version airs so I’ve been enjoying that. I’m really looking forward to more Overlord after season 2 was so good. I also got a bit of time to watch some of Disenchantment on Netflix and it’s alright, it’s not on the same tier as say Futurama but it’s still enjoyable and I’m really digging Queen Oona.

I also upgraded my wordpress plan. Before I only used to pay for the domain name but I’m paying for a premium membership now, it’s a little more but it lets me monetize adverts on site so hopefully that will help me a little down the line. I updated the information on the Donations page to reflect this. On the Donations page I’ve also noted the estimated costs and time I’d need to port The Thing 2 RPG from the RPG Maker VX Ace engine to the RPG Maker MV Engine (which we are using for PW). It’d be around $5,000 and take 6 to 12 months to port it over. RPG Maker MV supports a lot of better functions and utility than VX Ace such as bigger resolutions and javascript support but does suffer from being more intensive to run compared to VX Ace games. Arteaga cannot run PW on his 7+ year old laptop for example but can run The Thing 2 RPG just fine.

I’m off to Vietnam in September so the next month might be pretty quiet on here unless any more enemies reveal themselves for The Thing 2 RPG.

The Thing 2 RPG v2.6 Update

Art: Arteaga is currently working on enemy graphics for the game and I will continue to share them in posts as they are made.

Dev: I just implemented some of the new enemies this month, nothing too major on my part. I still need to finish off implementing the away team mechanic in story mode when I get a chance.

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this.

A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development. I expected the updated to launch in 2018 and I want to keep that release but it’s looking like we might miss it but I’ll try to meet it if I can.

PW

Nothing new to report. We are pulling resources towards The Thing 2 RPG currently.

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard

The Thing 2 RPG – “Chanka” & “Eliza” + Misc.

Here are some enemy previews from The Thing 2 RPG’s v2.6 update along with some more updated screenshots of the new icons in place.

Captain, Gen Inc has many agents operating in the region, one of which we have identified as a Mercenary named Chanka. Reports suggest he is heavily armored and lugs around a heavy turret which can unload some serious firepower. Rumors indicate that he is also affiliated with Russian Mercenaries so you should be be cautious when engaging him.

Captain, we have identified another Gen Inc agent in the field known as Eliza. Eliza isn’t subtle about disguise and seems to have other Gen Inc units under her command. Intel indicates she uses squad tactics and an under barrel grenade launcher to takedown her foes. You should be prepared for a bloody fight when encountering her.

Mirage has received some slight changes worth noting. Her proportions have been tweaked a little and her formation changed. In addition I have randomized the fight so that the real version of her can appear in any of the 5 places so you can never really predict where she is now.

Finally I’d like to show off some more of the icons that Arteaga worked so hard on. Below are some screenshots showcasing passive skills, traits, states and action skills. To keep things simple we’ve used a green box to represent positive effects, a red box to represent negative effects and a purple box to represent mixed (both positive and negative) effects. There are some other color boxes used in game but they are just cosmetic and don’t represent anything in particular but are distinguished not to be within the green, red and purple categories. Special abilities and Action skills have had a nice comic book splash effect added behind their icons to also distinguish them a little.

July 2018 Blog Update

Hi.

This blog post is a little late again, sorry about that.

Life Stuff

I’ve been at work a hell of a lot to try and save some extra money. You sort of reach a point where you think that your time is worth more than this and I am pretty fed up with what I do. I’m going to try and find a better job but it’s always a risk, regardless lets hope that whatever the case I can get some damn free time. Speaking of free time I managed to beat the first Crash Bandicoot game this month, I’d forgot how hard it was. I also managed to watch a bunch of movies ranging from the men to the weirdly wonderful.

First off I managed to rewatch Scary Movie 3, I hadn’t watched this movie in years and I think it’s aged very well. The film wasn’t all that funny to me when I was younger but I got a good laugh out of it this time around. I then watched It Follows which is some weird movie about a creature that follows you and kills you unless you have sex with someone and pass the curse on (I guess its social commentary on STDs) it was alright but a little meh at the same time, the design of the creature was nothing special but it was still a fairly good one overall, I’ve definitely seen worse. I also got to watch Higanjima Escape from Vampire Island where a bunch of teenagers go and fight vampires on an island which was quirky and fairly decent but it had the worst CGI Gargoyle I’d ever seen in it but hell the film was worth watching alone just to see Asami Mizukawa. Finally I managed to rewatch Memories of Matsuko which I hadn’t seen in a very long time and its still one of the best Japanese movies I’ve ever, it’s a hard movie to explain without spoiling it but it tells the story of a woman named Matsuko and all the ups and downs she experiences through her life, it’s very moving.

The Thing 2 RPG v2.6 Update

Art: The in-game icons are all finally complete! Arteaga is now working on new enemy designs for the time being, I will showcase these in their own posts as they are completed.

Dev: I didn’t actually have time to do much of anything this month. All I manged to do was put the new icons in and add Mirage to the game. I need to finish off implementing the away team mechanic in story mode when I get a chance.

Planned: A lot of the planned stuff is artwork based, all I need to do is integrate artwork as it is completed, finish the away team mechanic and test the game as much as I can before release. With the redesign of the character sprites we may also have to resize some areas so I need to comb through the game at some point looking at this. A lot of the slowdown is due to the time it takes to make the art, Arteaga is but one man. I hope to wrap up my development work on the project this month so I only have to go into the game to replace art assets here and there. That way I can focus on PW’s development.

PW

No major news this month, The Thing 2 RPG is stealing all its Thunder right now :P

PW Team: Richard2410, SadonriiArteaga

Donations

I am now open to taking Donations and have added a page on my site with more information about what the money (if any) will be used for. If your able to help us out I’d really appreciate it.

For more information on Donations go here.
To Donate click here. (Any amount is welcome)

 

That’s about all I have to say for now. I hope that I can fill these blog posts with enough decent information each month to keep them readable. Thanks for reading this and playing my game(s) over the years :)

Richard